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Implemented OnPlayerReleasedGhost() hook
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@@ -5148,6 +5148,8 @@ void Player::BuildPlayerRepop()
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// set and clear other
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SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
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sScriptMgr->OnPlayerReleasedGhost(this);
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}
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void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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