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fix(Scripts/HellfireRamparts): Omor the Unscarred shouldn't move (#14751)
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@@ -55,6 +55,7 @@ public:
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{
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boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED)
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{
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SetCombatMovement(false);
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}
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void Reset() override
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