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refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361 This is comprised of a cherry pick and partial tc cherry pick:592516ae69dbadb6369c34cfa69efd12de860b4aa22bc236eb
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@@ -1001,10 +1001,9 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
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}
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// Stop the npc if moving
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if (vendor->HasUnitState(UNIT_STATE_MOVING))
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{
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vendor->StopMoving();
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}
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if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
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vendor->PauseMovement(pause);
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vendor->SetHomePosition(vendor->GetPosition());
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SetCurrentVendor(vendorEntry);
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