refactor(Core/Creature): Remove Inhabit Type (#9272)

This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
This commit is contained in:
acidmanifesto
2022-01-06 14:33:22 +01:00
committed by GitHub
parent d504a62293
commit 2d4e17fd16
26 changed files with 4948 additions and 230 deletions

View File

@@ -1001,10 +1001,9 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
}
// Stop the npc if moving
if (vendor->HasUnitState(UNIT_STATE_MOVING))
{
vendor->StopMoving();
}
if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
vendor->PauseMovement(pause);
vendor->SetHomePosition(vendor->GetPosition());
SetCurrentVendor(vendorEntry);