refactor(Core/Creature): Remove Inhabit Type (#9272)

This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
This commit is contained in:
acidmanifesto
2022-01-06 14:33:22 +01:00
committed by GitHub
parent d504a62293
commit 2d4e17fd16
26 changed files with 4948 additions and 230 deletions

View File

@@ -44,7 +44,9 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
return;
// Stop the npc if moving
unit->StopMoving();
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());