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refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361 This is comprised of a cherry pick and partial tc cherry pick:592516ae69dbadb6369c34cfa69efd12de860b4aa22bc236eb
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@@ -234,6 +234,7 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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m_drunkTimer = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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@@ -2087,6 +2088,24 @@ bool Player::IsFalling() const
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return GetPositionZ() < m_lastFallZ && !IsInFlight();
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}
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void Player::SetInWater(bool apply)
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{
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if (m_isInWater == apply)
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return;
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//define player in water by opcodes
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//move player's guid into HateOfflineList of those mobs
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//which can't swim and move guid back into ThreatList when
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//on surface.
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//TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
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m_isInWater = apply;
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// remove auras that need water/land
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RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
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getHostileRefMgr().updateThreatTables();
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}
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bool Player::IsInAreaTriggerRadius(const AreaTrigger* trigger) const
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{
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static const float delta = 5.0f;
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