Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-04-07 08:55:50 -06:00
committed by GitHub
143 changed files with 665 additions and 546 deletions

View File

@@ -9675,7 +9675,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction
{
// check contested flags
if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
&& selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
&& selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
// if faction has reputation, hostile state depends only from AtWar state
@@ -9748,7 +9748,7 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
{
// check contested flags
if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
&& targetPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
&& targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
return *repRank;
@@ -13269,7 +13269,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
if (Player const* playerAttacker = ToPlayer())
{
if (playerAttacker->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
return false;
}
// check flags
@@ -16796,7 +16796,7 @@ void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuar
if (!player->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
player->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
player->SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
AddToNotify(NOTIFY_AI_RELOCATION);
}
@@ -18203,7 +18203,7 @@ void Unit::RemoveVehicleKit()
m_updateFlag &= ~UPDATEFLAG_VEHICLE;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE);
RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
Unit* Unit::GetVehicleBase() const