mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -319,7 +319,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
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if (GameObjectTemplateAddon const* templateAddon = GetTemplateAddon())
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{
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SetUInt32Value(GAMEOBJECT_FACTION, templateAddon->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, templateAddon->flags);
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ReplaceAllGameObjectFlags((GameObjectFlags)templateAddon->flags);
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}
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SetEntry(goinfo->entry);
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@@ -479,7 +479,7 @@ void GameObject::Update(uint32 diff)
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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SetGoState(GO_STATE_ACTIVE);
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SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
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ReplaceAllGameObjectFlags(GO_FLAG_NODESPAWN);
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UpdateData udata;
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WorldPacket packet;
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@@ -721,7 +721,7 @@ void GameObject::Update(uint32 diff)
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case GAMEOBJECT_TYPE_GOOBER:
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if (GameTime::GetGameTimeMS().count() >= m_cooldownTime)
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{
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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RemoveGameObjectFlag(GO_FLAG_IN_USE);
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SetLootState(GO_JUST_DEACTIVATED);
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}
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@@ -826,7 +826,7 @@ void GameObject::Update(uint32 diff)
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SendObjectDeSpawnAnim(GetGUID());
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//reset flags
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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ReplaceAllGameObjectFlags((GameObjectFlags)addon->flags);
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}
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if (!m_respawnDelayTime)
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@@ -908,7 +908,7 @@ void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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{
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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ReplaceAllGameObjectFlags((GameObjectFlags)addon->flags);
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}
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uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<GameObject>(m_spawnId) : 0;
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@@ -930,7 +930,7 @@ void GameObject::Delete()
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SetGoState(GO_STATE_READY);
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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ReplaceAllGameObjectFlags((GameObjectFlags)addon->flags);
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// Xinef: if ritual gameobject is removed, clear anim spells
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if (GetGOInfo()->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
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@@ -1097,7 +1097,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
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if (!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction())
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{
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
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SetGameObjectFlag(GO_FLAG_NODESPAWN);
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m_respawnDelayTime = 0;
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m_respawnTime = 0;
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}
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@@ -1411,9 +1411,9 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType l
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void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false */)
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{
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if (activate)
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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SetGameObjectFlag(GO_FLAG_IN_USE);
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else
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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RemoveGameObjectFlag(GO_FLAG_IN_USE);
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if (GetGoState() == GO_STATE_READY) //if closed -> open
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SetGoState(alternative ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_ACTIVE);
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@@ -1424,7 +1424,7 @@ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false *
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void GameObject::Use(Unit* user)
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{
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// Xinef: we cannot use go with not selectable flags
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if (HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE))
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if (HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
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return;
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// by default spell caster is user
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@@ -1578,7 +1578,7 @@ void GameObject::Use(Unit* user)
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GameObjectTemplate const* info = GetGOInfo();
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// xinef: Goober cannot be used with this flag, skip
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if (HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE))
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if (HasGameObjectFlag(GO_FLAG_IN_USE))
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return;
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if (user->GetTypeId() == TYPEID_PLAYER)
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@@ -1639,7 +1639,7 @@ void GameObject::Use(Unit* user)
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if (info->GetAutoCloseTime())
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{
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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SetGameObjectFlag(GO_FLAG_IN_USE);
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SetLootState(GO_ACTIVATED, user);
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if (!info->goober.customAnim)
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SetGoState(GO_STATE_ACTIVE);
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@@ -2283,7 +2283,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
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switch (state)
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{
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case GO_DESTRUCTIBLE_INTACT:
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
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RemoveGameObjectFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
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SetDisplayId(m_goInfo->displayId);
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if (setHealth)
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{
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@@ -2302,8 +2302,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
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if (Battleground* bg = bgMap->GetBG())
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bg->EventPlayerDamagedGO(eventInvoker, this, m_goInfo->building.damagedEvent);
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
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RemoveGameObjectFlag(GO_FLAG_DESTROYED);
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SetGameObjectFlag(GO_FLAG_DAMAGED);
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uint32 modelId = m_goInfo->building.damagedDisplayId;
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if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData))
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@@ -2337,8 +2337,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
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}
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}
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
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RemoveGameObjectFlag(GO_FLAG_DAMAGED);
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SetGameObjectFlag(GO_FLAG_DESTROYED);
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uint32 modelId = m_goInfo->building.destroyedDisplayId;
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if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData))
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@@ -2357,7 +2357,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
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case GO_DESTRUCTIBLE_REBUILDING:
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{
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EventInform(m_goInfo->building.rebuildingEvent);
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
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RemoveGameObjectFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
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uint32 modelId = m_goInfo->displayId;
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if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData))
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