[CORE] implemented multiple configuration files loading

currently it's used to load the default [auth|world]server.conf.dist

but you can use sConfigMgr->LoadMore to load your custom config

in your modules to add/overwrite properties
This commit is contained in:
Yehonal
2016-07-30 18:14:38 +02:00
committed by Yehonal
parent 648163a2e0
commit 2ca258e179
5 changed files with 38 additions and 14 deletions

View File

@@ -49,10 +49,9 @@ bool ConfigMgr::LoadInitial(char const* file)
GuardType guard(_configLock);
_filename = file;
_config.reset(new ACE_Configuration_Heap());
if (_config->open() == 0)
if (LoadData(_filename.c_str()))
if (LoadData(file))
return true;
_config.reset();
@@ -71,11 +70,25 @@ bool ConfigMgr::LoadMore(char const* file)
bool ConfigMgr::Reload()
{
return LoadInitial(_filename.c_str());
for(std::vector<std::string>::iterator it = _confFiles.begin(); it != _confFiles.end(); ++it) {
if (it==_confFiles.begin()) {
if (!LoadInitial((*it).c_str()))
return false;
} else {
if (!LoadMore((*it).c_str()))
return false;
}
}
return true;
}
bool ConfigMgr::LoadData(char const* file)
{
if(std::find(_confFiles.begin(), _confFiles.end(), file) == _confFiles.end()) {
_confFiles.push_back(file);
}
ACE_Ini_ImpExp config_importer(*_config.get());
if (config_importer.import_config(file) == 0)
return true;
@@ -112,12 +125,6 @@ float ConfigMgr::GetFloatDefault(const char* name, float def)
return GetValueHelper(name, val) ? (float)atof(val.c_str()) : def;
}
std::string const& ConfigMgr::GetFilename()
{
GuardType guard(_configLock);
return _filename;
}
std::list<std::string> ConfigMgr::GetKeysByString(std::string const& name)
{
GuardType guard(_configLock);