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fix(Core/SAI): Remove duplicated GO_STATE (#15530)
* fix(Core/SmartScripts): Remove duplicated GO_STATE * comment in/out some stuff
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@@ -526,7 +526,7 @@ enum SMART_ACTION
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SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, use first target from targetlist as invoker, useTalkTarget (0/1) - use target as talk target
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SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
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SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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SMART_ACTION_SOUND = 4, // SoundId, onlySelf
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SMART_ACTION_SOUND = 4, // SoundId, onlySelf, distance
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SMART_ACTION_PLAY_EMOTE = 5, // EmoteId
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SMART_ACTION_FAIL_QUEST = 6, // QuestID
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SMART_ACTION_OFFER_QUEST = 7, // QuestID, directAdd
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@@ -572,7 +572,7 @@ enum SMART_ACTION
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SMART_ACTION_SET_VISIBILITY = 47, // on/off
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SMART_ACTION_SET_ACTIVE = 48, // on/off
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SMART_ACTION_ATTACK_START = 49, //
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SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in s
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SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime, targetSummon, summonType (0 time or summoner dies/1 time)
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SMART_ACTION_KILL_UNIT = 51, //
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SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID
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SMART_ACTION_WP_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState
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@@ -637,7 +637,7 @@ enum SMART_ACTION
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SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
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SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
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SMART_ACTION_RISE_UP = 114, // distance
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SMART_ACTION_RANDOM_SOUND = 115, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf
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SMART_ACTION_RANDOM_SOUND = 115, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf, distance
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SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
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SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
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SMART_ACTION_GO_SET_GO_STATE = 118, // state
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@@ -657,18 +657,18 @@ enum SMART_ACTION
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SMART_ACTION_DESPAWN_SPAWNGROUP = 132, /// @todo: NOT SUPPORTED YET
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SMART_ACTION_RESPAWN_BY_SPAWNID = 133, /// @todo: NOT SUPPORTED YET
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// SMART_ACTION_INVOKER_CAST = 134, /// @todo: solve name conflicts
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SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic
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SMART_ACTION_PLAY_CINEMATIC = 135, // entry
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SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction
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SMART_ACTION_SET_HEALTH_PCT = 142, // percent
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SMART_ACTION_TC_END = 199, // placeholder
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// AC-only SmartActions:
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// AC-only SmartActions:
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SMART_ACTION_AC_START = 200, // placeholder
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SMART_ACTION_MOVE_TO_POS_TARGET = 201, // pointId
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SMART_ACTION_SET_GO_STATE = 202, // state
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// SMART_ACTION_SET_GO_STATE = 202, // state // Replaced by SMART_ACTION_GO_SET_GO_STATE
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SMART_ACTION_EXIT_VEHICLE = 203, // none
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SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS = 204, // flags
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SMART_ACTION_SET_COMBAT_DISTANCE = 205, // combatDistance
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