fix(Core/SAI): Remove duplicated GO_STATE (#15530)

* fix(Core/SmartScripts): Remove duplicated GO_STATE

* comment in/out some stuff
This commit is contained in:
avarishd
2023-03-23 13:05:28 +02:00
committed by GitHub
parent ad7435492f
commit 2bdf5467b4
4 changed files with 10 additions and 18 deletions

View File

@@ -725,7 +725,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_SET_CORPSE_DELAY: return sizeof(SmartAction::corpseDelay);
case SMART_ACTION_DISABLE_EVADE: return sizeof(SmartAction::disableEvade);
case SMART_ACTION_GO_SET_GO_STATE: return sizeof(SmartAction::goState);
case SMART_ACTION_SET_CAN_FLY: return sizeof(SmartAction::setFly);
// case SMART_ACTION_SET_CAN_FLY: return sizeof(SmartAction::setFly);
// case SMART_ACTION_REMOVE_AURAS_BY_TYPE: return sizeof(SmartAction::auraType);
case SMART_ACTION_SET_SIGHT_DIST: return sizeof(SmartAction::sightDistance);
case SMART_ACTION_FLEE: return sizeof(SmartAction::flee);
@@ -741,7 +741,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
// case SMART_ACTION_DESPAWN_SPAWNGROUP: return sizeof(SmartAction::groupSpawn);
// case SMART_ACTION_RESPAWN_BY_SPAWNID: return sizeof(SmartAction::respawnData);
// case SMART_ACTION_INVOKER_CAST: return sizeof(SmartAction::cast);
// case SMART_ACTION_PLAY_CINEMATIC: return sizeof(SmartAction::cinematic);
case SMART_ACTION_PLAY_CINEMATIC: return sizeof(SmartAction::cinematic);
case SMART_ACTION_SET_MOVEMENT_SPEED: return sizeof(SmartAction::movementSpeed);
//case SMART_ACTION_PLAY_SPELL_VISUAL_KIT: return sizeof(SmartAction::raw);
// case SMART_ACTION_OVERRIDE_LIGHT: return sizeof(SmartAction::overrideLight);
@@ -751,7 +751,6 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_SET_HEALTH_PCT: return sizeof(SmartAction::setHealthPct);
//case SMART_ACTION_CREATE_CONVERSATION: return sizeof(SmartAction::raw);
case SMART_ACTION_MOVE_TO_POS_TARGET: return sizeof(SmartAction::moveToPos);
case SMART_ACTION_SET_GO_STATE: return sizeof(SmartAction::goState);
case SMART_ACTION_EXIT_VEHICLE: return NO_PARAMS;
case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS: return sizeof(SmartAction::movementFlag);
case SMART_ACTION_SET_COMBAT_DISTANCE: return sizeof(SmartAction::combatDistance);
@@ -1890,7 +1889,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SUMMON_CREATURE_GROUP:
case SMART_ACTION_RISE_UP:
case SMART_ACTION_MOVE_TO_POS_TARGET:
case SMART_ACTION_SET_GO_STATE:
case SMART_ACTION_EXIT_VEHICLE:
case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS:
case SMART_ACTION_SET_COMBAT_DISTANCE: