Script/Commands: imported .instance get/setbossstate commands from TrinityCore

This commit is contained in:
ShinDarth
2016-08-10 20:00:40 +02:00
parent f2dfe2b8e3
commit 2ba9f6f17b
5 changed files with 168 additions and 3 deletions

View File

@@ -446,3 +446,25 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
instance->SendToPlayers(&data);
}
std::string InstanceScript::GetBossStateName(uint8 state)
{
// See enum EncounterState in InstanceScript.h
switch (state)
{
case NOT_STARTED:
return "NOT_STARTED";
case IN_PROGRESS:
return "IN_PROGRESS";
case FAIL:
return "FAIL";
case DONE:
return "DONE";
case SPECIAL:
return "SPECIAL";
case TO_BE_DECIDED:
return "TO_BE_DECIDED";
default:
return "INVALID";
}
}

View File

@@ -197,6 +197,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
@@ -216,6 +217,8 @@ class InstanceScript : public ZoneScript
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
uint32 GetEncounterCount() const { return bosses.size(); }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(DoorData const* data);