feat(Core/Hooks): added collection of hooks to extends AC (#3047)

This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
This commit is contained in:
Kargatum
2021-04-13 18:26:39 +07:00
committed by GitHub
parent 911fbb377e
commit 2b3d46bd4f
46 changed files with 2053 additions and 278 deletions

View File

@@ -234,6 +234,21 @@ struct ChannelTargetData
SpellDestination spellDst;
};
// Targets store structures and data
struct TargetInfo
{
uint64 targetGUID;
uint64 timeDelay;
SpellMissInfo missCondition:8;
SpellMissInfo reflectResult:8;
uint8 effectMask:8;
bool processed:1;
bool alive:1;
bool crit:1;
bool scaleAura:1;
int32 damage;
};
static const uint32 SPELL_INTERRUPT_NONPLAYER = 32747;
class Spell
@@ -241,6 +256,9 @@ class Spell
friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
friend class SpellScript;
public:
Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void EffectNULL(SpellEffIndex effIndex);
void EffectUnused(SpellEffIndex effIndex);
void EffectDistract(SpellEffIndex effIndex);
@@ -369,9 +387,6 @@ public:
typedef std::set<Aura*> UsedSpellMods;
Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void InitExplicitTargets(SpellCastTargets const& targets);
void SelectExplicitTargets();
@@ -473,7 +488,7 @@ public:
void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode);
void HandleThreatSpells();
SpellInfo const* const m_spellInfo;
SpellInfo const* m_spellInfo;
Item* m_CastItem;
uint64 m_castItemGUID;
uint8 m_cast_count;
@@ -511,6 +526,7 @@ public:
Unit* GetCaster() const { return m_caster; }
Unit* GetOriginalCaster() const { return m_originalCaster; }
SpellInfo const* GetSpellInfo() const { return m_spellInfo; }
void SetSpellInfo(SpellInfo const* info) { m_spellInfo = info; }
int32 GetPowerCost() const { return m_powerCost; }
bool UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
@@ -522,21 +538,6 @@ public:
// xinef: moved to public
void LoadScripts();
// Targets store structures and data
struct TargetInfo
{
uint64 targetGUID;
uint64 timeDelay;
SpellMissInfo missCondition: 8;
SpellMissInfo reflectResult: 8;
uint8 effectMask: 8;
bool processed: 1;
bool alive: 1;
bool crit: 1;
bool scaleAura: 1;
int32 damage;
};
std::list<TargetInfo>* GetUniqueTargetInfo() { return &m_UniqueTargetInfo; }
protected:
bool HasGlobalCooldown() const;