Fix(Core/DB): Naxxramas overhaul (#1657)

Co-authored-by: Pondaveia Pondaveia@users.noreply.github.com
Co-authored-by: FALL1N1 FALL1N1@users.noreply.github.com
This commit is contained in:
Nefertumm
2019-06-28 05:59:28 -03:00
committed by Stoabrogga
parent bacbf0a5c2
commit 2b37ea11a9
20 changed files with 706 additions and 352 deletions

View File

@@ -11,6 +11,7 @@ enum Says
SAY_AGGRO = 0,
SAY_GREET = 1,
SAY_SLAY = 2,
EMOTE_LOCUST = 3
};
enum Spells
@@ -44,7 +45,7 @@ class boss_anubrekhan : public CreatureScript
public:
boss_anubrekhan() : CreatureScript("boss_anubrekhan") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_anubrekhanAI (pCreature);
}
@@ -71,7 +72,7 @@ public:
}
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -85,7 +86,7 @@ public:
}
}
void JustSummoned(Creature* cr)
void JustSummoned(Creature* cr) override
{
if (me->IsInCombat())
cr->SetInCombatWithZone();
@@ -99,15 +100,15 @@ public:
summons.Summon(cr);
}
void SummonedCreatureDies(Creature* cr, Unit*)
void SummonedCreatureDies(Creature* cr, Unit*) override
{
if (cr->GetEntry() == NPC_CRYPT_GUARD)
cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, NULL, NULL, me->GetGUID());
cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, nullptr, nullptr, me->GetGUID());
}
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) override { summons.Despawn(cr); }
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
@@ -117,22 +118,21 @@ public:
}
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
//Force the player to spawn corpse scarabs via spell
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, NULL, NULL, me->GetGUID());
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, nullptr, nullptr, me->GetGUID());
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->CallForHelp(30.0f); // catch helpers
@@ -151,7 +151,7 @@ public:
SummonCryptGuards();
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit *who) override
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
@@ -162,7 +162,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -180,6 +180,7 @@ public:
break;
case EVENT_SPELL_LOCUST_SWARM:
{
Talk(EMOTE_LOCUST);
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
Position pos;
me->GetNearPosition(pos, 10.0f, rand_norm() * 2 * M_PI);

View File

@@ -9,10 +9,13 @@
enum Yells
{
SAY_GREET = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_DEATH = 3
SAY_GREET = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
EMOTE_WIDOWS_EMBRACE = 4,
EMOTE_FRENZY = 5,
SAY_FRENZY = 6
};
enum Spells
@@ -44,7 +47,7 @@ class boss_faerlina : public CreatureScript
public:
boss_faerlina() : CreatureScript("boss_faerlina") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_faerlinaAI (pCreature);
}
@@ -77,9 +80,9 @@ public:
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -87,9 +90,10 @@ public:
SummonHelpers();
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->CallForHelp(VISIBLE_RANGE);
summons.DoZoneInCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000,15000));
@@ -98,7 +102,7 @@ public:
events.SetPhase(1);
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit *who) override
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
@@ -109,7 +113,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
@@ -121,13 +125,13 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -149,30 +153,33 @@ public:
events.RepeatEvent(12000);
break;
case EVENT_SPELL_FRENZY:
me->MonsterTextEmote("%s goes into a frenzy!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.RepeatEvent(70000);
if (!me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
Talk(SAY_FRENZY);
Talk(EMOTE_FRENZY);
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.RepeatEvent(60000);
}
else
events.RepeatEvent(30000);
break;
}
DoMeleeAttackIfReady();
}
void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
void SpellHit(Unit* /*caster*/, const SpellInfo *spell) override
{
if (spell->Id == SPELL_WIDOWS_EMBRACE)
{
me->MonsterTextEmote("%s is affected by Widow's Embrace!", 0, true);
Talk(EMOTE_WIDOWS_EMBRACE);
if (me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
me->RemoveAurasDueToSpell(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25));
events.DelayEvents(60000, 1);
events.RescheduleEvent(EVENT_SPELL_FRENZY, 60000);
}
else
events.DelayEvents(30000, 1);
if (pInstance)
pInstance->SetData(DATA_FRENZY_REMOVED, 0);
pInstance->SetData(DATA_FRENZY_REMOVED, 0);
}
}
};

View File

@@ -116,7 +116,7 @@ class boss_four_horsemen : public CreatureScript
public:
boss_four_horsemen() : CreatureScript("boss_four_horsemen") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_four_horsemenAI (pCreature);
}
@@ -172,7 +172,7 @@ public:
return true;
}
void Reset()
void Reset() override
{
BossAI::Reset();
me->SetPosition(me->GetHomePosition());
@@ -194,7 +194,7 @@ public:
}
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -223,7 +223,7 @@ public:
currentWaypoint = id+1;
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) override
{
if (movementPhase == MOVE_PHASE_FINISHED)
{
@@ -234,19 +234,18 @@ public:
}
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,4))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
if (pInstance)
@@ -261,7 +260,7 @@ public:
Talk(SAY_DEATH);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
if (movementPhase == MOVE_PHASE_NONE)
@@ -275,7 +274,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (movementPhase == MOVE_PHASE_STARTED && currentWaypoint)
{
@@ -305,8 +304,7 @@ public:
events.PopEvent();
return;
case EVENT_SPELL_PRIMARY:
if (!urand(0,10))
Talk(SAY_TAUNT);
Talk(SAY_TAUNT);
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
events.RepeatEvent(15000);
@@ -376,13 +374,13 @@ class spell_four_horsemen_mark : public SpellScriptLoader
}
}
void Register()
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_four_horsemen_mark_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
AuraScript* GetAuraScript() const override
{
return new spell_four_horsemen_mark_AuraScript();
}
@@ -392,4 +390,4 @@ void AddSC_boss_four_horsemen()
{
new boss_four_horsemen();
new spell_four_horsemen_mark();
}
}

View File

@@ -35,6 +35,15 @@ enum Misc
NPC_ZOMBIE_CHOW = 16360,
};
enum Emotes
{
EMOTE_SPOTS_ONE = 0,
EMOTE_DECIMATE = 1,
EMOTE_ENRAGE = 2,
EMOTE_DEVOURS_ALL = 3,
EMOTE_BERSERK = 4
};
const Position zombiePos[3] =
{
{3267.9f, -3172.1f, 297.42f, 0.94f},
@@ -47,7 +56,7 @@ class boss_gluth : public CreatureScript
public:
boss_gluth() : CreatureScript("boss_gluth") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_gluthAI (pCreature);
}
@@ -64,28 +73,31 @@ public:
InstanceScript* pInstance;
uint64 gazeTarget;
void Reset()
void Reset() override
{
BossAI::Reset();
me->ApplySpellImmune(29306, IMMUNITY_ID, 29306, true);
me->ApplySpellImmune(SPELL_INFECTED_WOUND, IMMUNITY_ID, SPELL_INFECTED_WOUND, true);
events.Reset();
summons.DespawnAll();
gazeTarget = 0;
me->SetReactState(REACT_AGGRESSIVE);
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit *who) override
{
if ((!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW) && who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 6.5f))
if (!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW)
{
SetGazeOn(who);
me->MonsterTextEmote("%s spots a nearby zombie to devour!", 0, false);
if (who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 6.5f))
{
SetGazeOn(who);
Talk(EMOTE_SPOTS_ONE);
}
else
ScriptedAI::MoveInLineOfSight(who);
}
else
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
@@ -97,7 +109,7 @@ public:
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
}
void JustSummoned(Creature *summon)
void JustSummoned(Creature *summon) override
{
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
summon->AI()->AttackStart(me);
@@ -105,9 +117,9 @@ public:
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* cr, Unit*) { summons.Despawn(cr); }
void SummonedCreatureDies(Creature* cr, Unit*) override { summons.Despawn(cr); }
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
me->ModifyHealth(int32(me->GetMaxHealth()*0.05f));
@@ -116,7 +128,7 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
@@ -143,7 +155,7 @@ public:
return false;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictimWithGaze() && !SelectPlayerInRoom())
return;
@@ -159,7 +171,7 @@ public:
events.PopEvent();
break;
case EVENT_SPELL_ENRAGE:
me->MonsterTextEmote("Gluth becomes enraged!", 0, true);
Talk(EMOTE_ENRAGE);
me->CastSpell(me, RAID_MODE(SPELL_ENRAGE_10, SPELL_ENRAGE_25), true);
events.RepeatEvent(30000);
break;
@@ -168,7 +180,7 @@ public:
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECIMATE:
me->MonsterTextEmote("Gluth decimates all nearby flesh!", 0, true);
Talk(EMOTE_DECIMATE);
me->CastSpell(me, RAID_MODE(SPELL_DECIMATE_10, SPELL_DECIMATE_25), false);
events.RepeatEvent(105000);
break;
@@ -195,7 +207,7 @@ public:
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
{
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
me->MonsterTextEmote("%s devour all nearby zombies!", 0, false);
Talk(EMOTE_DEVOURS_ALL);
return; // leave it to skip DoMeleeAttackIfReady
}
break;
@@ -236,13 +248,13 @@ class spell_gluth_decimate : public SpellScriptLoader
}
}
void Register()
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gluth_decimate_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_gluth_decimate_SpellScript();
}

View File

@@ -11,10 +11,16 @@
enum Yells
{
SAY_SPEECH = 0,
SAY_KILL = 1,
SAY_DEATH = 2,
SAY_TELEPORT = 3
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_INTRO_3 = 2,
SAY_INTRO_4 = 3,
SAY_PHASE_TWO = 4,
SAY_DEATH = 5,
SAY_KILL = 6,
EMOTE_PHASE_TWO = 7,
EMOTE_GATE_OPENED = 8
};
enum Spells
@@ -94,7 +100,11 @@ enum Events
EVENT_SPELL_UNHOLY_FRENZY = 19,
// HORSE
EVENT_SPELL_STOMP = 20
EVENT_SPELL_STOMP = 20,
EVENT_INTRO_2 = 21,
EVENT_INTRO_3 = 22,
EVENT_INTRO_4 = 23,
};
const uint32 gothikWaves[24][2] =
@@ -172,7 +182,7 @@ class boss_gothik : public CreatureScript
public:
boss_gothik() : CreatureScript("boss_gothik") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_gothikAI (pCreature);
}
@@ -202,7 +212,7 @@ public:
return true;
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -224,11 +234,14 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
Talk(SAY_SPEECH);
Talk(SAY_INTRO_1);
events.ScheduleEvent(EVENT_INTRO_2, 4000);
events.ScheduleEvent(EVENT_INTRO_3, 9000);
events.ScheduleEvent(EVENT_INTRO_4, 14000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(PosPlatform.GetPositionX(), PosPlatform.GetPositionY(), PosPlatform.GetPositionZ(), PosPlatform.GetOrientation());
@@ -244,7 +257,7 @@ public:
}
}
void JustSummoned(Creature *summon)
void JustSummoned(Creature *summon) override
{
if (gateOpened)
summon->AI()->DoAction(ACTION_GATE_OPEN);
@@ -253,21 +266,20 @@ public:
summon->SetInCombatWithZone();
}
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) override { summons.Despawn(cr); }
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_KILL);
Talk(SAY_KILL);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
@@ -335,7 +347,7 @@ public:
return false;
}
void SpellHit(Unit * /*caster*/, const SpellInfo* spellInfo)
void SpellHit(Unit * /*caster*/, const SpellInfo* spellInfo) override
{
uint8 pos = urand(0,4);
switch (spellInfo->Id)
@@ -355,13 +367,13 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask) override
{
if (!secondPhase)
damage = 0;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!IsInRoom())
return;
@@ -375,6 +387,18 @@ public:
switch (events.GetEvent())
{
case EVENT_INTRO_2:
Talk(SAY_INTRO_2);
events.PopEvent();
break;
case EVENT_INTRO_3:
Talk(SAY_INTRO_3);
events.PopEvent();
break;
case EVENT_INTRO_4:
Talk(SAY_INTRO_4);
events.PopEvent();
break;
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BOLT_10, SPELL_SHADOW_BOLT_25), false);
events.RepeatEvent(2000);
@@ -419,7 +443,8 @@ public:
else
{
secondPhase = true;
Talk(SAY_TELEPORT);
Talk(SAY_PHASE_TWO);
Talk(EMOTE_PHASE_TWO);
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
@@ -444,6 +469,7 @@ public:
summons.DoAction(ACTION_GATE_OPEN);
summons.DoZoneInCombat();
gateOpened = true;
Talk(EMOTE_GATE_OPENED);
}
events.PopEvent();
break;
@@ -459,7 +485,7 @@ class npc_boss_gothik_minion : public CreatureScript
public:
npc_boss_gothik_minion() : CreatureScript("npc_boss_gothik_minion") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new npc_boss_gothik_minionAI (pCreature);
}
@@ -477,10 +503,10 @@ public:
bool gateOpened;
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
bool CanAIAttack(Unit const* target) const { return gateOpened || IsOnSameSide(target); }
bool CanAIAttack(Unit const* target) const override { return gateOpened || IsOnSameSide(target); }
void Reset() { events.Reset(); }
void EnterCombat(Unit* /*who*/)
void Reset() override { events.Reset(); }
void EnterCombat(Unit* /*who*/) override
{
me->SetInCombatWithZone();
@@ -516,19 +542,19 @@ public:
break;
}
}
void DamageTaken(Unit* attacker, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
{
if (!attacker || (!gateOpened && !IsOnSameSide(attacker)))
damage = 0;
}
void DoAction(int32 param)
void DoAction(int32 param) override
{
if (param == ACTION_GATE_OPEN)
gateOpened = true;
}
void JustDied(Unit *)
void JustDied(Unit *) override
{
switch (me->GetEntry())
{
@@ -544,13 +570,13 @@ public:
}
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
events.Update(diff);
@@ -650,13 +676,13 @@ class spell_gothik_shadow_bolt_volley : public SpellScriptLoader
targets.remove_if(Trinity::UnitAuraCheck(false, SPELL_SHADOW_MARK));
}
void Register()
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gothik_shadow_bolt_volley_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_gothik_shadow_bolt_volley_SpellScript();
}

View File

@@ -21,6 +21,11 @@ enum Spells
SPELL_BOMBARD_SLIME = 28280, // Spawn slime when hit by slime spray
};
enum Emotes
{
EMOTE_SLIME = 0
};
enum Events
{
EVENT_SPELL_BERSERK = 1,
@@ -33,6 +38,7 @@ enum Misc
{
NPC_FALLOUT_SLIME = 16290,
NPC_SEWAGE_SLIME = 16375,
NPC_STICHED_GIANT = 16025
};
class boss_grobbulus : public CreatureScript
@@ -40,7 +46,7 @@ class boss_grobbulus : public CreatureScript
public:
boss_grobbulus() : CreatureScript("boss_grobbulus") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_grobbulusAI (pCreature);
}
@@ -57,7 +63,7 @@ public:
InstanceScript* pInstance;
uint32 dropSludgeTimer;
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -65,9 +71,21 @@ public:
dropSludgeTimer = 0;
}
void EnterCombat(Unit * who)
void PullChamberAdds()
{
std::list<Creature*> StichedGiants;
me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
{
if ((*itr)->GetGUID())
(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
}
}
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
PullChamberAdds();
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
@@ -75,13 +93,13 @@ public:
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12*MINUTE*IN_MILLISECONDS, 9*MINUTE*IN_MILLISECONDS));
}
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo)
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo) override
{
if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
}
void JustSummoned(Creature* cr)
void JustSummoned(Creature* cr) override
{
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
cr->SetInCombatWithZone();
@@ -89,21 +107,21 @@ public:
summons.Summon(cr);
}
void SummonedCreatureDespawn(Creature* summon){ summons.Despawn(summon); }
void SummonedCreatureDespawn(Creature* summon) override { summons.Despawn(summon); }
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
// Some nice visuals
dropSludgeTimer += diff;
@@ -133,7 +151,7 @@ public:
events.PopEvent();
break;
case EVENT_SPELL_SLIME_SPRAY:
me->MonsterTextEmote("Grobbulus sprays slime across the room!", 0, true);
Talk(EMOTE_SLIME);
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
events.RepeatEvent(20000);
break;
@@ -155,7 +173,7 @@ class boss_grobbulus_poison_cloud : public CreatureScript
public:
boss_grobbulus_poison_cloud() : CreatureScript("boss_grobbulus_poison_cloud") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_grobbulus_poison_cloudAI(pCreature);
}
@@ -169,7 +187,7 @@ public:
uint32 sizeTimer;
uint32 auraVisualTimer;
void Reset()
void Reset() override
{
sizeTimer = 0;
auraVisualTimer = 1;
@@ -177,13 +195,13 @@ public:
me->setFaction(21); // Grobbulus one
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
// this has to be delayed to be visible :/
if (auraVisualTimer)
@@ -225,13 +243,13 @@ class spell_grobbulus_poison : public SpellScriptLoader
targets.push_back(*itr);
}
void Register()
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_grobbulus_poison_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_grobbulus_poison_SpellScript();
}
@@ -242,4 +260,4 @@ void AddSC_boss_grobbulus()
new boss_grobbulus();
new boss_grobbulus_poison_cloud();
new spell_grobbulus_poison();
}
}

View File

@@ -12,7 +12,10 @@ enum Says
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNT = 2,
SAY_DEATH = 3
SAY_DEATH = 3,
EMOTE_DANCE = 4,
EMOTE_DANCE_END = 5,
SAY_DANCE = 6
};
enum Spells
@@ -43,7 +46,7 @@ class boss_heigan : public CreatureScript
public:
boss_heigan() : CreatureScript("boss_heigan") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_heiganAI (pCreature);
}
@@ -61,7 +64,7 @@ public:
uint8 currentSection;
bool moveRight;
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -76,25 +79,24 @@ public:
}
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
@@ -122,7 +124,8 @@ public:
}
else // if (phase == PHASE_FAST_DANCE)
{
me->MonsterTextEmote("%s teleports and begins to channel a spell!", 0, true);
Talk(EMOTE_DANCE);
Talk(SAY_DANCE);
// teleport
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
@@ -147,7 +150,7 @@ public:
return true;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!IsInRoom(me))
return;
@@ -170,7 +173,15 @@ public:
events.RepeatEvent(20000);
break;
case EVENT_SWITCH_PHASE:
StartFightPhase(currentPhase == PHASE_SLOW_DANCE ? PHASE_FAST_DANCE : PHASE_SLOW_DANCE);
if (currentPhase == PHASE_SLOW_DANCE)
{
StartFightPhase(PHASE_FAST_DANCE);
}
else
{
StartFightPhase(PHASE_SLOW_DANCE);
Talk(EMOTE_DANCE_END); // we put this here to avoid play the emote on aggro.
}
// no pop, there is reset in start fight
break;
case EVENT_ERUPT_SECTION:
@@ -185,7 +196,7 @@ public:
moveRight ? currentSection++ : currentSection--;
}
if (currentPhase == PHASE_SLOW_DANCE && !urand(0,3))
if (currentPhase == PHASE_SLOW_DANCE)
Talk(SAY_TAUNT);
events.RepeatEvent(currentPhase == PHASE_SLOW_DANCE ? 10000 : 4000);

View File

@@ -1,4 +1,4 @@
/*
/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
@@ -17,9 +17,12 @@ enum Yells
SAY_CHAIN = 10,
SAY_FROST_BLAST = 11,
SAY_REQUEST_AID = 12, //start of phase 3
SAY_ANSWER_REQUEST = 13, //lich king answer
SAY_ANSWER_REQUEST = 3, //lich king answer
SAY_SUMMON_MINIONS = 14, //start of phase 1
SAY_SPECIAL = 15
SAY_SPECIAL = 15,
EMOTE_GUARDIAN_FLEE = 0,
EMOTE_GUARDIAN_APPEAR = 1
};
enum Spells
@@ -110,7 +113,7 @@ class boss_kelthuzad : public CreatureScript
public:
boss_kelthuzad() : CreatureScript("boss_kelthuzad") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_kelthuzadAI (pCreature);
}
@@ -162,7 +165,7 @@ public:
}
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -185,27 +188,30 @@ public:
}
void EnterEvadeMode()
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
if (Creature* guardian = summons.GetCreatureWithEntry(NPC_GUARDIAN_OF_ICECROWN))
{
guardian->AI()->Talk(EMOTE_GUARDIAN_FLEE);
}
summons.DespawnAll();
Talk(SAY_DEATH);
@@ -216,13 +222,13 @@ public:
}
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) override
{
if (!me->IsInCombat() && who->GetTypeId() == TYPEID_PLAYER && who->IsAlive() && me->GetDistance(who) <= 50.0f)
AttackStart(who);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
Talk(SAY_SUMMON_MINIONS);
@@ -250,9 +256,9 @@ public:
go->SetGoState(GO_STATE_READY);
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -345,8 +351,7 @@ public:
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1,0), 0, true))
me->CastSpell(target, SPELL_FROST_BLAST, false);
if (!urand(0,2))
Talk(SAY_FROST_BLAST);
Talk(SAY_FROST_BLAST);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_CHAINS:
@@ -354,8 +359,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true, -SPELL_CHAINS_OF_KELTHUZAD))
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
if (!urand(0,2))
Talk(SAY_CHAIN);
Talk(SAY_CHAIN);
events.RepeatEvent(50000);
break;
case EVENT_SPELL_DETONATE_MANA:
@@ -375,8 +379,7 @@ public:
std::vector<Unit*>::iterator itr = unitList.begin();
advance(itr, urand(0, unitList.size()-1));
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
if (!urand(0,2))
Talk(SAY_SPECIAL);
Talk(SAY_SPECIAL);
}
events.RepeatEvent(30000);
@@ -403,9 +406,11 @@ public:
events.PopEvent();
break;
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
me->MonsterTextEmote("A Guardian of Icecrown enter the fight!", 0, true);
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SummonPositions[RAND(0, 1, 3, 4)]))
{
cr->AI()->Talk(EMOTE_GUARDIAN_APPEAR);
cr->AI()->AttackStart(me->GetVictim());
}
events.PopEvent();
break;
@@ -422,7 +427,7 @@ class boss_kelthuzad_minion : public CreatureScript
public:
boss_kelthuzad_minion() : CreatureScript("boss_kelthuzad_minion") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_kelthuzad_minionAI (pCreature);
}
@@ -436,14 +441,14 @@ public:
EventMap events;
bool callHelp;
void Reset()
void Reset() override
{
me->SetNoCallAssistance(true);
callHelp = true;
events.Reset();
}
void DoAction(int32 param)
void DoAction(int32 param) override
{
if (param == ACTION_CALL_HELP_ON)
callHelp = true;
@@ -456,7 +461,7 @@ public:
}
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER && !who->IsPet())
return;
@@ -464,13 +469,13 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* )
void JustDied(Unit* ) override
{
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) override
{
ScriptedAI::AttackStart(who);
if (callHelp)
@@ -491,7 +496,7 @@ public:
me->AddThreat(who, 1000000.0f);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
@@ -503,13 +508,13 @@ public:
events.ScheduleEvent(EVENT_MINION_SPELL_BLOOD_TAP, 15000);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -569,13 +574,13 @@ class spell_kelthuzad_frost_blast : public SpellScriptLoader
targets.push_back(*itr);
}
void Register()
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_kelthuzad_frost_blast_SpellScript();
}
@@ -590,7 +595,7 @@ class spell_kelthuzad_detonate_mana : public SpellScriptLoader
{
PrepareAuraScript(spell_kelthuzad_detonate_mana_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_MANA_DETONATION_DAMAGE))
return false;
@@ -605,17 +610,17 @@ class spell_kelthuzad_detonate_mana : public SpellScriptLoader
if (int32 mana = int32(target->GetMaxPower(POWER_MANA) / 10))
{
mana = target->ModifyPower(POWER_MANA, -mana);
target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, NULL, aurEff);
target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, nullptr, aurEff);
}
}
void Register()
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_kelthuzad_detonate_mana_AuraScript::HandleScript, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
AuraScript* GetAuraScript() const override
{
return new spell_kelthuzad_detonate_mana_AuraScript();
}

View File

@@ -23,6 +23,7 @@ enum Events
EVENT_SPELL_DEATHBLOOM = 2,
EVENT_SPELL_INEVITABLE_DOOM = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_SUMMON_SPORE = 5,
};
enum Texts
@@ -37,65 +38,81 @@ class boss_loatheb : public CreatureScript
public:
boss_loatheb() : CreatureScript("boss_loatheb") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_loathebAI (pCreature);
}
struct boss_loathebAI : public BossAI
{
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB)
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB), summons(me)
{
pInstance = me->GetInstanceScript();
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void JustSummoned(Creature* cr) { cr->SetInCombatWithZone(); }
void JustSummoned(Creature* cr) override
{
cr->SetInCombatWithZone();
summons.Summon(cr);
}
void SummonedCreatureDies(Creature* /*cr*/, Unit*)
void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
{
if (pInstance)
pInstance->SetData(DATA_SPORE_KILLED, 0);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_READY);
}
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_NECROTIC_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_DEATHBLOOM, 25000);
events.ScheduleEvent(EVENT_SPELL_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SPELL_NECROTIC_AURA, 10000);
events.ScheduleEvent(EVENT_SPELL_DEATHBLOOM, 6000);
events.ScheduleEvent(EVENT_SUMMON_SPORE, 12000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
}
void UpdateAI(uint32 diff)
void JustDied(Unit* /*killer*/) override
{
if (!UpdateVictim())
if (pInstance)
pInstance->SetData(BOSS_LOATHEB, DONE);
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !IsInRoom())
return;
events.Update(diff);
@@ -104,12 +121,15 @@ public:
switch (events.GetEvent())
{
case EVENT_SUMMON_SPORE:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
events.RepeatEvent(35000);
break;
case EVENT_SPELL_NECROTIC_AURA:
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEATHBLOOM:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
me->CastSpell(me, RAID_MODE(SPELL_DEATHBLOOM_10, SPELL_DEATHBLOOM_25), false);
events.RepeatEvent(30000);
break;
@@ -125,6 +145,19 @@ public:
DoMeleeAttackIfReady();
}
bool IsInRoom()
{
// Calculate the distance between his home position to the gate
if (me->GetExactDist(me->GetHomePosition().GetPositionX(),
me->GetHomePosition().GetPositionY(),
me->GetHomePosition().GetPositionZ()) > 50.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
};
};
@@ -151,14 +184,14 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
target->AI()->Talk(SAY_NECROTIC_AURA_REMOVED);
}
void Register()
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_loatheb_necrotic_aura_warning_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_necrotic_aura_warning_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
AuraScript* GetAuraScript() const override
{
return new spell_loatheb_necrotic_aura_warning_AuraScript();
}

View File

@@ -1,4 +1,4 @@
/*
/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
@@ -30,6 +30,13 @@ enum Events
EVENT_SUMMON_SPIDERLINGS = 6,
};
enum Emotes
{
EMOTE_SPIDERS = 0,
EMOTE_WEB_WRAP = 1,
EMOTE_WEB_SPRAY = 2
};
enum Misc
{
NPC_WEB_WRAP = 16486,
@@ -48,7 +55,7 @@ class boss_maexxna : public CreatureScript
public:
boss_maexxna() : CreatureScript("boss_maexxna") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_maexxnaAI (pCreature);
}
@@ -75,7 +82,7 @@ public:
return true;
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -89,7 +96,7 @@ public:
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
@@ -107,7 +114,7 @@ public:
}
}
void JustSummoned(Creature* cr)
void JustSummoned(Creature* cr) override
{
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
{
@@ -119,13 +126,13 @@ public:
summons.Summon(cr);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!IsInRoom())
return;
@@ -140,7 +147,7 @@ public:
switch (events.GetEvent())
{
case EVENT_SPELL_WEB_SPRAY:
me->MonsterTextEmote("%s sprays strands of web everywhere!", 0, true);
Talk(EMOTE_WEB_SPRAY);
me->CastSpell(me, RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25), true);
events.RepeatEvent(40000);
break;
@@ -153,7 +160,7 @@ public:
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SPIDERLINGS:
me->MonsterTextEmote("Spiderlings appear on the web!", 0, true);
Talk(EMOTE_SPIDERS);
for (uint8 i = 0; i < 8; ++i)
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.RepeatEvent(40000);
@@ -169,7 +176,7 @@ public:
events.RepeatEvent(1000);
break;
case EVENT_WEB_WRAP:
me->MonsterTextEmote("%s spins her web into a cocoon!", 0, true);
Talk(EMOTE_WEB_WRAP);
for (uint8 i = 0; i < RAID_MODE(1,2); ++i)
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
@@ -197,7 +204,7 @@ class boss_maexxna_webwrap : public CreatureScript
public:
boss_maexxna_webwrap() : CreatureScript("boss_maexxna_webwrap") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_maexxna_webwrapAI (pCreature);
}
@@ -207,15 +214,15 @@ public:
boss_maexxna_webwrapAI(Creature *c) : NullCreatureAI(c), victimGUID(0) {}
uint64 victimGUID;
void SetGUID(uint64 guid, int32 /*param*/)
void SetGUID(uint64 guid, int32 /*param*/) override
{
victimGUID = guid;
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
victim->CastSpell(victim, me->m_spells[0], true, nullptr, nullptr, me->GetGUID());
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit * /*killer*/) override
{
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))

View File

@@ -11,7 +11,12 @@ enum Says
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_SLAY = 2,
SAY_DEATH = 3
SAY_DEATH = 3,
EMOTE_SUMMON = 4,
EMOTE_SUMMON_WAVE = 5,
EMOTE_TELEPORT_BALCONY = 6,
EMOTE_TELEPORT_BACK = 7,
EMOTE_BLINK = 8
};
enum Spells
@@ -61,7 +66,7 @@ class boss_noth : public CreatureScript
public:
boss_noth() : CreatureScript("boss_noth") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_nothAI (pCreature);
}
@@ -121,7 +126,7 @@ public:
return true;
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -131,44 +136,43 @@ public:
events.SetPhase(0);
}
void EnterEvadeMode()
void EnterEvadeMode() override
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
StartGroundPhase();
}
void JustSummoned(Creature *summon)
void JustSummoned(Creature *summon) override
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!IsInRoom())
return;
@@ -189,8 +193,8 @@ public:
events.RepeatEvent(25000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
me->MonsterTextEmote("Noth the Plaguebringer summons forth Skeletal Warriors!", 0, true);
Talk(SAY_SUMMON);
Talk(EMOTE_SUMMON);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
break;
@@ -200,21 +204,21 @@ public:
events.PopEvent();
break;
case EVENT_MOVE_TO_BALCONY:
me->MonsterTextEmote("%s teleports to the balcony above!", 0, true);
Talk(EMOTE_TELEPORT_BALCONY);
me->CastSpell(me, SPELL_TELEPORT, true);
StartBalconyPhase();
//events.PopEvent(); events.Reset()!!
break;
case EVENT_SPELL_BLINK:
DoResetThreat();
me->MonsterTextEmote("%s blinks away!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
me->CastSpell(me, SPELL_BLINK, true);
Talk(EMOTE_BLINK);
events.RepeatEvent(30000);
break;
// BALCONY
case EVENT_BALCONY_SUMMON_ANNOUNCE:
me->MonsterTextEmote("%s raises more skeletons!", 0, true);
Talk(EMOTE_SUMMON_WAVE);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
break;
@@ -232,7 +236,7 @@ public:
events.PopEvent();
break;
case EVENT_MOVE_TO_GROUND:
me->MonsterTextEmote("%s teleports back into the battle!", 0, true);
Talk(EMOTE_TELEPORT_BACK);
StartGroundPhase();
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
break;

View File

@@ -42,7 +42,7 @@ class boss_patchwerk : public CreatureScript
public:
boss_patchwerk() : CreatureScript("boss_patchwerk") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_patchwerkAI (pCreature);
}
@@ -57,13 +57,13 @@ public:
EventMap events;
InstanceScript* pInstance;
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
@@ -75,13 +75,13 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
@@ -97,7 +97,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -113,7 +113,7 @@ public:
//Cast Hateful strike on the player with the highest
//amount of HP within melee distance, and second threat amount
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = NULL;
Unit* finalTarget = nullptr;
uint8 counter = 0;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
@@ -183,4 +183,4 @@ public:
void AddSC_boss_patchwerk()
{
new boss_patchwerk();
}
}

View File

@@ -6,18 +6,13 @@
#include "ScriptedCreature.h"
#include "naxxramas.h"
enum Sounds
enum Says
{
SOUND_AGGRO_1 = 8852,
SOUND_AGGRO_2 = 8853,
SOUND_AGGRO_3 = 8854,
SOUND_SLAY = 8861,
SOUND_COMMAND_1 = 8855,
SOUND_COMMAND_2 = 8856,
SOUND_COMMAND_3 = 8858,
SOUND_COMMAND_4 = 8859,
SOUND_COMMAND_5 = 8861,
SOUND_DEATH = 8860,
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNTED = 2,
SAY_DEATH = 3,
SAY_SHOUT = 4
};
enum Spells
@@ -55,7 +50,7 @@ class boss_razuvious : public CreatureScript
public:
boss_razuvious() : CreatureScript("boss_razuvious") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_razuviousAI (pCreature);
}
@@ -82,9 +77,9 @@ public:
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void Reset()
void Reset() override
{
BossAI::Reset();
summons.DespawnAll();
@@ -92,55 +87,36 @@ public:
SpawnHelpers();
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
{
DoPlaySoundToSet(me, SOUND_SLAY);
me->MonsterYell("You should've stayed home!", LANG_UNIVERSAL, 0);
}
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
if(who && who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
me->LowerPlayerDamageReq(damage);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
DoPlaySoundToSet(me, SOUND_DEATH);
me->MonsterYell("An honorable... death...", LANG_UNIVERSAL, 0);
Talk(SAY_DEATH);
me->CastSpell(me, SPELL_HOPELESS, true);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_AGGRO_1);
me->MonsterYell("Hah hah, I'm just getting warmed up!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_AGGRO_2);
me->MonsterYell("Stand and fight!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_AGGRO_3);
me->MonsterYell("Show me what you've got!", LANG_UNIVERSAL, 0);
break;
}
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_UNBALANCING_STRIKE, 30000);
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
@@ -150,7 +126,7 @@ public:
summons.DoZoneInCombat();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -166,6 +142,7 @@ public:
events.RepeatEvent(30000);
break;
case EVENT_SPELL_DISRUPTING_SHOUT:
Talk(SAY_SHOUT);
me->CastSpell(me, RAID_MODE(SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25), false);
events.RepeatEvent(25000);
break;
@@ -176,21 +153,7 @@ public:
events.RepeatEvent(25000);
break;
case EVENT_PLAY_COMMAND:
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_COMMAND_1);
me->MonsterYell("Do as I taught you!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_COMMAND_2);
me->MonsterYell("Show them no mercy!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_COMMAND_3);
me->MonsterYell("You disappoint me, students!", LANG_UNIVERSAL, 0);
break;
}
Talk(SAY_TAUNTED);
events.RepeatEvent(40000);
break;
}
@@ -205,7 +168,7 @@ class boss_razuvious_minion : public CreatureScript
public:
boss_razuvious_minion() : CreatureScript("boss_razuvious_minion") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_razuvious_minionAI (pCreature);
}
@@ -218,12 +181,12 @@ public:
EventMap events;
void Reset()
void Reset() override
{
events.Reset();
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
@@ -232,7 +195,7 @@ public:
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit *who)
void EnterCombat(Unit *who) override
{
if (Creature* cr = me->FindNearestCreature(NPC_RAZUVIOUS, 100.0f))
{
@@ -244,7 +207,7 @@ public:
events.ScheduleEvent(EVENT_MINION_BONE_BARRIER, 9000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;

View File

@@ -72,7 +72,7 @@ class boss_sapphiron : public CreatureScript
public:
boss_sapphiron() : CreatureScript("boss_sapphiron") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_sapphironAI (pCreature);
}
@@ -91,7 +91,7 @@ public:
std::list<uint64> blockList;
uint64 currentTarget;
void InitializeAI()
void InitializeAI() override
{
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
me->SetVisible(false);
@@ -111,7 +111,7 @@ public:
return true;
}
void Reset()
void Reset() override
{
BossAI::Reset();
if (me->IsVisible())
@@ -145,7 +145,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
EnterCombatSelfFunction();
@@ -160,25 +160,25 @@ public:
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
}
void DoAction(int32 param)
void DoAction(int32 param) override
{
if (param == ACTION_SAPPHIRON_BIRTH)
spawnTimer = 1;
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
{
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
{
@@ -203,13 +203,13 @@ public:
return true;
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (spawnTimer)
{
@@ -416,13 +416,13 @@ class spell_sapphiron_frost_explosion : public SpellScriptLoader
targets.push_back(*itr);
}
void Register()
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_sapphiron_frost_explosion_SpellScript();
}

View File

@@ -14,11 +14,15 @@ enum Says
SAY_STAL_AGGRO = 0,
SAY_STAL_SLAY = 1,
SAY_STAL_DEATH = 2,
EMOTE_STAL_DEATH = 3,
EMOTE_STAL_REVIVE = 4,
// Feugen
SAY_FEUG_AGGRO = 0,
SAY_FEUG_SLAY = 1,
SAY_FEUG_DEATH = 2,
EMOTE_FEUG_DEATH = 3,
EMOTE_FEUG_REVIVE = 4,
// Thaddius
SAY_GREET = 0,
@@ -26,7 +30,11 @@ enum Says
SAY_SLAY = 2,
SAY_ELECT = 3,
SAY_DEATH = 4,
SAY_SCREAM = 5
EMOTE_POLARITY_SHIFTED = 6,
// Tesla Coil
EMOTE_TESLA_LINK_BREAKS = 0,
EMOTE_TESLA_OVERLOAD = 1
};
enum Spells
@@ -74,6 +82,7 @@ enum Events
EVENT_THADDIUS_SPELL_BERSERK = 12,
EVENT_THADDIUS_POLARITY_SHIFT = 13,
EVENT_THADDIUS_START_2 = 14,
EVENT_ACTIVATE_BALL_LIGHTNING = 15
};
enum Misc
@@ -89,14 +98,14 @@ class boss_thaddius : public CreatureScript
public:
boss_thaddius() : CreatureScript("boss_thaddius") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_thaddiusAI (pCreature);
}
struct boss_thaddiusAI : public BossAI
{
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS), summons(me)
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS), summons(me), ballLightningEnabled(false)
{
pInstance = me->GetInstanceScript();
}
@@ -107,22 +116,17 @@ public:
uint32 summonTimer;
uint32 reviveTimer;
uint32 resetTimer;
bool ballLightningEnabled;
void StartEvent()
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_THADDIUS_VISUAL_LIGHTNING, true);
events.ScheduleEvent(EVENT_THADDIUS_START_2, 1000);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
if (cr->GetEntry() == NPC_TESLA_COIL)
{
cr->CastSpell(me, SPELL_TESLA_SHOCK, true); // till smth better is found ;( ZOMG
Unit::Kill(cr, cr);
}
}
void DoAction(int32 param)
void DoAction(int32 param) override
{
if (param == ACTION_SUMMON_DIED)
{
@@ -139,7 +143,7 @@ public:
}
}
void Reset()
void Reset() override
{
BossAI::Reset();
events.Reset();
@@ -149,6 +153,7 @@ public:
reviveTimer = 0;
resetTimer = 1;
me->SetPosition(me->GetHomePosition());
ballLightningEnabled = false;
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
@@ -158,6 +163,7 @@ public:
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
{
@@ -165,22 +171,22 @@ public:
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
@@ -191,9 +197,9 @@ public:
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void EnterCombat(Unit * who)
void EnterCombat(Unit * who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
@@ -201,7 +207,7 @@ public:
summons.DoZoneInCombat(NPC_STALAGG);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (resetTimer)
{
@@ -218,7 +224,15 @@ public:
reviveTimer += diff;
if (reviveTimer >= 12000)
{
StartEvent();
events.ScheduleEvent(EVENT_THADDIUS_START, 1500);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
if (cr->GetEntry() == NPC_TESLA_COIL)
{
cr->AI()->Talk(EMOTE_TESLA_OVERLOAD);
cr->CastSpell(me, SPELL_TESLA_SHOCK, true); // till smth better is found ;( ZOMG
Unit::Kill(cr, cr);
}
reviveTimer = 0;
}
return;
@@ -244,10 +258,10 @@ public:
switch (events.GetEvent())
{
//case EVENT_THADDIUS_START:
// StartEvent();
// events.PopEvent();
// break;
case EVENT_THADDIUS_START:
StartEvent();
events.PopEvent();
break;
case EVENT_THADDIUS_START_2:
events.PopEvent();
Talk(SAY_AGGRO);
@@ -259,6 +273,7 @@ public:
events.ScheduleEvent(EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30000);
events.ScheduleEvent(EVENT_ACTIVATE_BALL_LIGHTNING, 5000);
return;
case EVENT_THADDIUS_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
@@ -272,15 +287,18 @@ public:
me->CastSpell(me, SPELL_POLARITY_SHIFT, false);
events.RepeatEvent(30000);
break;
case EVENT_ACTIVATE_BALL_LIGHTNING:
ballLightningEnabled = true;
events.PopEvent();
break;
}
if (me->isAttackReady())
{
if (!me->IsWithinMeleeRange(me->GetVictim()))
me->CastSpell(me->GetVictim(), SPELL_BALL_LIGHTNING, false);
else
DoMeleeAttackIfReady();
}
if (me->IsWithinMeleeRange(me->GetVictim()))
DoMeleeAttackIfReady();
else
if (ballLightningEnabled)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_BALL_LIGHTNING);
}
};
};
@@ -290,7 +308,7 @@ class boss_thaddius_summon : public CreatureScript
public:
boss_thaddius_summon() : CreatureScript("boss_thaddius_summon") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_thaddius_summonAI (pCreature);
}
@@ -300,33 +318,44 @@ public:
boss_thaddius_summonAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
overload = false;
myCoil = 0;
}
InstanceScript* pInstance;
EventMap events;
uint32 pullTimer;
uint32 visualTimer;
bool overload;
uint64 myCoil;
void Reset()
void Reset() override
{
pullTimer = 0;
visualTimer = 1;
overload = false;
events.Reset();
me->SetControlled(false, UNIT_STATE_STUNNED);
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
{
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
myCoil = cr->GetGUID();
}
}
void EnterEvadeMode()
void EnterEvadeMode() override
{
me->SetControlled(false, UNIT_STATE_STUNNED);
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit* pWho)
void EnterCombat(Unit* pWho) override
{
me->SetInCombatWithZone();
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.f, true))
myCoil = cr->GetGUID();
if (me->GetEntry() == NPC_STALAGG)
{
@@ -353,7 +382,7 @@ public:
}
}
void DoAction(int32 param)
void DoAction(int32 param) override
{
if (param == ACTION_MAGNETIC_PULL)
{
@@ -366,21 +395,23 @@ public:
{
me->Respawn();
me->SetInCombatWithZone();
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_REVIVE : EMOTE_FEUG_REVIVE);
}
else
me->SetHealth(me->GetMaxHealth());
}
}
void JustDied(Unit* )
void JustDied(Unit* ) override
{
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_DEATH : SAY_STAL_DEATH);
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_DEATH : SAY_FEUG_DEATH);
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_DEATH : EMOTE_FEUG_DEATH);
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
cr->AI()->DoAction(ACTION_SUMMON_DIED);
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
@@ -389,10 +420,10 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
if (!urand(0,2))
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_SLAY : SAY_STAL_SLAY);
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_SLAY : SAY_FEUG_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (visualTimer)
{
@@ -460,17 +491,28 @@ public:
break;
case EVENT_MINION_CHECK_DISTANCE:
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
if (Creature* cr = ObjectAccessor::GetCreature(*me, myCoil))
{
if (me->GetExactDist(cr) > 60.0f || me->GetExactDist(cr) < 20.0f)
if (!me->GetHomePosition().IsInDist(me, 28) && me->IsInCombat())
{
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(me->GetVictim(), SPELL_TESLA_SHOCK, true); // dont know real spell
if (!overload)
{
overload = true;
cr->AI()->Talk(EMOTE_TESLA_LINK_BREAKS);
me->RemoveAurasDueToSpell(me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN);
cr->InterruptNonMeleeSpells(true);
}
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 1000.f, true))
{
cr->CastStop(SPELL_TESLA_SHOCK);
cr->CastSpell(target, SPELL_TESLA_SHOCK, true);
}
events.RepeatEvent(1500);
break;
}
else
{
overload = false;
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
@@ -530,14 +572,14 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
target->GetInstanceScript()->SetData(DATA_CHARGES_CROSSED, 0);
}
void Register()
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_thaddius_pos_neg_charge_SpellScript();
}
@@ -552,7 +594,7 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader
{
PrepareSpellScript(spell_thaddius_polarity_shift_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
return false;
@@ -563,26 +605,81 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, caster->GetGUID());
}
void Register()
void HandleAfterCast()
{
if (GetCaster())
if (Creature* caster = GetCaster()->ToCreature())
if (caster->GetEntry() == NPC_THADDIUS)
{
caster->AI()->Talk(SAY_ELECT);
caster->AI()->Talk(EMOTE_POLARITY_SHIFTED);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_thaddius_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
AfterCast += SpellCastFn(spell_thaddius_polarity_shift_SpellScript::HandleAfterCast);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_thaddius_polarity_shift_SpellScript();
}
};
class npc_tesla : public CreatureScript
{
public:
npc_tesla() : CreatureScript("npc_tesla") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_teslaAI>(creature);
}
struct npc_teslaAI : public ScriptedAI
{
public:
npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
void EnterEvadeMode() override { } // never stop casting due to evade
void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
void EnterCombat(Unit* /*who*/) override { }
void DamageTaken(Unit* /*who*/, uint32& damage, DamageEffectType, SpellSchoolMask) override { damage = 0; } // no, you can't kill it
};
};
class at_thaddius_entrance : public AreaTriggerScript
{
public:
at_thaddius_entrance() : AreaTriggerScript("at_thaddius_entrance") { }
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/) override
{
InstanceScript* instance = player->GetInstanceScript();
if (!instance || instance->GetData(DATA_HAD_THADDIUS_GREET) || instance->GetBossState(BOSS_THADDIUS) == DONE)
return true;
if (Creature* thaddius = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_THADDIUS_BOSS)))
thaddius->AI()->Talk(SAY_GREET);
instance->SetData(DATA_HAD_THADDIUS_GREET, 1);
return true;
}
};
void AddSC_boss_thaddius()
{
new boss_thaddius();
new boss_thaddius_summon();
new npc_tesla();
new spell_thaddius_pos_neg_charge();
new spell_thaddius_polarity_shift();
new at_thaddius_entrance();
}

View File

@@ -40,7 +40,7 @@ class instance_naxxramas : public InstanceMapScript
public:
instance_naxxramas() : InstanceMapScript("instance_naxxramas", 533) { }
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
InstanceScript* GetInstanceScript(InstanceMap* pMap) const override
{
return new instance_naxxramas_InstanceMapScript(pMap);
}
@@ -75,6 +75,8 @@ public:
_thaddiusPortalGUID = 0;
// NPCs
PatchwerkRoomTrash.clear();
_patchwerkGUID = 0;
_thaddiusGUID = 0;
_stalaggGUID = 0;
_feugenGUID = 0;
@@ -90,6 +92,9 @@ public:
_horsemanKilled = 0;
_speakTimer = 0;
_horsemanTimer = 0;
_screamTimer = 2 * MINUTE * IN_MILLISECONDS;
_hadThaddiusGreet = false;
_currentWingTaunt = SAY_FIRST_WING_TAUNT;
// Achievements
abominationsKilled = 0;
@@ -99,6 +104,7 @@ public:
sapphironAchievement = true;
heiganAchievement = true;
immortalAchievement = 1;
}
std::set<GameObject*> HeiganEruption[4];
@@ -128,6 +134,8 @@ public:
uint64 _thaddiusPortalGUID;
// NPCs
std::list<uint64> PatchwerkRoomTrash;
uint64 _patchwerkGUID;
uint64 _thaddiusGUID;
uint64 _stalaggGUID;
uint64 _feugenGUID;
@@ -143,6 +151,10 @@ public:
uint8 _horsemanKilled;
uint32 _speakTimer;
uint32 _horsemanTimer;
uint32 _screamTimer;
bool _hadThaddiusGreet;
EventMap events;
uint8 _currentWingTaunt;
// Achievements
uint8 abominationsKilled;
@@ -163,7 +175,7 @@ public:
for (std::set<GameObject*>::iterator itr = HeiganEruption[i].begin(); itr != HeiganEruption[i].end(); ++itr)
{
(*itr)->SendCustomAnim((*itr)->GetGoAnimProgress());
(*itr)->CastSpell(NULL, SPELL_ERUPTION);
(*itr)->CastSpell(nullptr, SPELL_ERUPTION);
}
}
}
@@ -182,6 +194,29 @@ public:
{
switch(creature->GetEntry())
{
case NPC_PATCHWERK:
_patchwerkGUID = creature->GetGUID();
return;
case NPC_PATCHWORK_GOLEM:
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_BILE_RETCHER:
if (creature->GetPositionY() > -3258.0f) // we want only those inside the room, not before
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_SLUDGE_BELCHER:
if (creature->GetPositionY() > -3258.0f) // we want only those inside the room, not before
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_MAD_SCIENTIST:
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_LIVING_MONSTROSITY:
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_SURGICAL_ASSIST:
PatchwerkRoomTrash.push_back(creature->GetGUID());
return;
case NPC_THADDIUS:
_thaddiusGUID = creature->GetGUID();
return;
@@ -428,11 +463,37 @@ public:
case DATA_HEIGAN_ERUPTION:
HeiganEruptSections(data);
return;
case DATA_HAD_THADDIUS_GREET:
_hadThaddiusGreet = (data == 1);
}
}
uint32 GetData(uint32 id) const override
{
switch (id)
{
case DATA_HAD_THADDIUS_GREET:
return _hadThaddiusGreet ? 1 : 0;
}
return 0;
}
bool SetBossState(uint32 bossId, EncounterState state) override
{
// pull all the trash if not killed
if (bossId == BOSS_PATCHWERK && state == IN_PROGRESS)
{
if (Creature* patch = instance->GetCreature(_patchwerkGUID))
{
for (auto &itr : PatchwerkRoomTrash)
{
Creature* trash = ObjectAccessor::GetCreature(*patch, itr);
if (trash && trash->IsAlive() && !trash->IsInCombat())
trash->AI()->AttackStart(patch->GetVictim());
}
}
}
// Horseman handling
if (bossId == BOSS_HORSEMAN)
{
@@ -569,6 +630,7 @@ public:
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_loathebPortalGUID))
go->SetPhaseMask(1, true);
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_ANUB:
if (GameObject* go = instance->GetGameObject(_anubGateGUID))
@@ -587,6 +649,7 @@ public:
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_maexxnaPortalGUID))
go->SetPhaseMask(1, true);
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_GOTHIK:
if (GameObject* go = instance->GetGameObject(_gothikEnterGateGUID))
@@ -603,10 +666,12 @@ public:
case BOSS_THADDIUS:
if (GameObject* go = instance->GetGameObject(_thaddiusPortalGUID))
go->SetPhaseMask(1, true);
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_HORSEMAN:
if (GameObject* go = instance->GetGameObject(_horsemanPortalGUID))
go->SetPhaseMask(1, true);
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
}
}
@@ -661,6 +726,30 @@ public:
// And They would all
if (_horsemanTimer)
_horsemanTimer += diff;
if (_screamTimer && GetBossState(BOSS_THADDIUS) != DONE)
{
if (_screamTimer <= diff)
{
instance->PlayDirectSoundToMap(SOUND_SCREAM + urand(0, 3));
_screamTimer = (2 * MINUTE + urand(0, 30)) * IN_MILLISECONDS;
}
else
_screamTimer -= diff;
}
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_KELTHUZAD_WING_TAUNT:
// Loads Kel'Thuzad's grid. We need this as he must be active in order for his texts to work.
instance->LoadGrid(3749.67f, -5114.06f);
if (Creature* kelthuzad = instance->GetCreature(_kelthuzadGUID))
kelthuzad->AI()->Talk(_currentWingTaunt);
++_currentWingTaunt;
events.PopEvent();
break;
}
}
uint64 GetData64(uint32 id) const override
@@ -751,7 +840,7 @@ class boss_naxxramas_misc : public CreatureScript
public:
boss_naxxramas_misc() : CreatureScript("boss_naxxramas_misc") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_naxxramas_miscAI (pCreature);
}
@@ -765,7 +854,7 @@ public:
uint32 timer;
void JustDied(Unit* )
void JustDied(Unit* ) override
{
if (me->GetEntry() == NPC_MR_BIGGLESWORTH && me->GetInstanceScript())
{
@@ -777,7 +866,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (me->GetEntry() == NPC_NAXXRAMAS_TRIGGER)
{
@@ -794,7 +883,7 @@ public:
}
else if (me->GetEntry() == NPC_LIVING_POISON)
{
Unit* target = NULL;
Unit* target = nullptr;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 0.5f);
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, target, u_check);
me->VisitNearbyObject(1.5f, searcher);

View File

@@ -50,6 +50,7 @@ enum NXData
DATA_DANCE_FAIL = 118,
DATA_IMMORTAL_FAIL = 119,
DATA_KELTHUZAD_GATE = 120,
DATA_HAD_THADDIUS_GREET = 121,
};
enum NXGOs
@@ -82,6 +83,9 @@ enum NXGOs
GO_THADDIUS_PORTAL = 181576, //Thadius portal
GO_MAEXXNA_PORTAL = 181575, //Maexxna portal
GO_HORSEMAN_PORTAL = 181578, //Four Horseman portal
GO_CONS_NOX_TESLA_STALAGG = 268049,
GO_CONS_NOX_TESLA_FEUGEN = 268050
};
enum NXNPCs
@@ -107,7 +111,16 @@ enum NXNPCs
// Frogger
NPC_LIVING_POISON = 16027,
NPC_NAXXRAMAS_TRIGGER = 16082,
NPC_MR_BIGGLESWORTH = 16998
NPC_MR_BIGGLESWORTH = 16998,
// Patchwerk
NPC_PATCHWERK = 16028,
NPC_PATCHWORK_GOLEM = 16017,
NPC_BILE_RETCHER = 16018,
NPC_MAD_SCIENTIST = 16020,
NPC_LIVING_MONSTROSITY = 16021,
NPC_SURGICAL_ASSIST = 16022,
NPC_SLUDGE_BELCHER = 16029,
};
enum NXMisc
@@ -117,7 +130,11 @@ enum NXMisc
SPELL_FROGGER_EXPLODE = 28433,
// Actions
ACTION_SAPPHIRON_BIRTH = 1
ACTION_SAPPHIRON_BIRTH = 1,
// Sounds
// Background screams in instance if Thaddius still alive, four of them from 8873 to 8876
SOUND_SCREAM = 8873
};
enum NXSays
@@ -128,7 +145,14 @@ enum NXSays
SAY_SAPP_DIALOG4_LICH = 2,
SAY_SAPP_DIALOG5 = 4,
SAY_SAPP_DIALOG6 = 20,
SAY_CAT_DIED = 0
SAY_CAT_DIED = 5,
SAY_FIRST_WING_TAUNT = 16
};
enum NXEvents
{
EVENT_THADDIUS_SCREAMS = 0,
EVENT_KELTHUZAD_WING_TAUNT
};
#endif