Fixed all unused-parameters warnings

issue #121

used clang-tidy to achieve this
This commit is contained in:
Yehonal
2017-09-18 14:23:26 +02:00
parent aa87ec685b
commit 2b2e299ccc
229 changed files with 643 additions and 643 deletions

View File

@@ -390,7 +390,7 @@ class spell_dk_master_of_ghouls : public SpellScriptLoader
{
PrepareAuraScript(spell_dk_master_of_ghouls_AuraScript);
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -835,7 +835,7 @@ class spell_dk_dancing_rune_weapon_visual : public SpellScriptLoader
{
PrepareAuraScript(spell_dk_dancing_rune_weapon_visual_AuraScript);
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummoner())
@@ -926,7 +926,7 @@ class spell_dk_pet_scaling : public SpellScriptLoader
}
}
void CalculateSPAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/)
void CalculateSPAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// xinef: dk gargoyle inherits 33% of SP
if (GetUnitOwner()->GetEntry() != NPC_EBON_GARGOYLE)
@@ -948,7 +948,7 @@ class spell_dk_pet_scaling : public SpellScriptLoader
}
}
void CalculateHasteAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/)
void CalculateHasteAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// xinef: scale haste with owners melee haste
if (Unit* owner = GetUnitOwner()->GetOwner())
@@ -1120,7 +1120,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff);
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_ID, 33786, true); // cyclone