Fixed all unused-parameters warnings

issue #121

used clang-tidy to achieve this
This commit is contained in:
Yehonal
2017-09-18 14:23:26 +02:00
parent aa87ec685b
commit 2b2e299ccc
229 changed files with 643 additions and 643 deletions

View File

@@ -131,7 +131,7 @@ public:
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* /*victim*/)
{
if (!urand(0,1))
return;

View File

@@ -84,7 +84,7 @@ public:
{
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* /*victim*/)
{
if (!urand(0,1))
return;

View File

@@ -63,7 +63,7 @@ public:
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* /*victim*/)
{
if (!urand(0,1))
return;

View File

@@ -84,7 +84,7 @@ public:
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* /*victim*/)
{
if (!urand(0,1))
return;

View File

@@ -1409,7 +1409,7 @@ class npc_cos_chromie_start : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
{
// final menu id, show crates if hidden and add item if missing
if (player->PlayerTalkClass->GetGossipMenu().GetMenuId() == 9595)
@@ -1457,7 +1457,7 @@ class npc_cos_chromie_middle : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
{
if (!creature->GetInstanceScript() || creature->GetInstanceScript()->GetData(DATA_ARTHAS_EVENT) != COS_PROGRESS_CRATES_FOUND)
return true;

View File

@@ -134,7 +134,7 @@ public:
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 1000);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}

View File

@@ -206,7 +206,7 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
{
GossipMenuItemData const* gossipMenuItemData = player->PlayerTalkClass->GetGossipMenu().GetItemData(0);
InstanceScript* instance = creature->GetInstanceScript();
@@ -853,7 +853,7 @@ public:
return GetInstanceAI<npc_tarethaAI>(creature);
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* /*player*/, Creature* /*creature*/)
{
return true;
}
@@ -867,7 +867,7 @@ public:
InstanceScript* instance;
void DoAction(int32 param)
void DoAction(int32 /*param*/)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveAllAuras();

View File

@@ -133,7 +133,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 /*data*/)
{
switch (type)
{

View File

@@ -193,7 +193,7 @@ public:
me->GetMap()->ToInstanceMap()->PermBindAllPlayers();
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
DoZoneInCombat();
@@ -208,13 +208,13 @@ public:
BindPlayers();
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
if( m_pInstance )
m_pInstance->SetData(DATA_ONYXIA, DONE);
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit*, uint32 & /*damage*/, DamageEffectType, SpellSchoolMask)
{
switch( Phase )
{
@@ -645,8 +645,8 @@ public:
{
npc_onyxia_triggerAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(uint32 diff) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(uint32 /*diff*/) {}
};
};

View File

@@ -159,7 +159,7 @@ public:
OUT_LOAD_INST_DATA_COMPLETE;
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0)
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
{
switch(criteria_id)
{

View File

@@ -133,7 +133,7 @@ class spell_zulfarrak_unlocking : public SpellScriptLoader
{
PrepareSpellScript(spell_zulfarrak_unlocking_SpellScript);
void HandleOpenLock(SpellEffIndex effIndex)
void HandleOpenLock(SpellEffIndex /*effIndex*/)
{
GameObject* cage = GetHitGObj();
std::list<WorldObject*> cagesList;