mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 15:46:24 +00:00
Fixed all unused-parameters warnings
issue #121 used clang-tidy to achieve this
This commit is contained in:
@@ -167,7 +167,7 @@ public:
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events.ScheduleEvent(EVENT_DIREBREW_RESPAWN2, 10000);
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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summons.DespawnAll();
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summons.DoAction(ACTION_RELEASE_LOOT);
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@@ -299,7 +299,7 @@ public:
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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if (me->GetEntry() == NPC_URSULA_DIREBREW)
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events.ScheduleEvent(EVENT_SISTERS_BARREL, 18000);
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@@ -452,7 +452,7 @@ class npc_brewfest_keg_reciver : public CreatureScript
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return new npc_brewfest_keg_reciverAI(creature);
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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@@ -549,7 +549,7 @@ class npc_brewfest_bark_trigger : public CreatureScript
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}
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}
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std::string GetTextFor(uint32 entry, uint32 questId)
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std::string GetTextFor(uint32 /*entry*/, uint32 questId)
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{
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std::string str = "";
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switch (questId)
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@@ -680,7 +680,7 @@ class npc_dark_iron_attack_generator : public CreatureScript
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}
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// DARK IRON ATTACK EVENT
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void MoveInLineOfSight(Unit* who) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void EnterCombat(Unit*) {}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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@@ -1047,7 +1047,7 @@ class npc_dark_iron_guzzler : public CreatureScript
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who->CastSpell(who, SPELL_REPORT_DEATH, true);
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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{
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if (me->IsAlive() && spellInfo->Id == SPELL_PLAYER_MUG)
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{
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@@ -1093,7 +1093,7 @@ class npc_brewfest_super_brew_trigger : public CreatureScript
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uint32 timer;
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void EnterCombat(Unit*) {}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* /*who*/)
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{
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}
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@@ -333,7 +333,7 @@ class spell_hallows_end_base_fire : public SpellScriptLoader
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}
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}
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void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->SetObjectScale(0.5f);
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@@ -493,7 +493,7 @@ public:
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return true;
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}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
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{
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if ((quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_A || quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_H) && !creature->AI()->GetData(DATA_ALLOW_START))
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creature->AI()->DoAction(ACTION_START_EVENT);
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@@ -523,7 +523,7 @@ class npc_soh_fire_trigger : public CreatureScript
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me->SetDisableGravity(true);
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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{
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if (spellInfo->Id == SPELL_START_FIRE)
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{
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@@ -584,7 +584,7 @@ class npc_hallows_end_soh : public CreatureScript
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std::list<uint64> unitList;
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int32 pos;
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void EnterCombat(Unit*) {}
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void MoveInLineOfSight(Unit* who){}
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void MoveInLineOfSight(Unit* /*who*/){}
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void DoAction(int32 param)
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{
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@@ -739,7 +739,7 @@ class npc_hallows_end_soh : public CreatureScript
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}
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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me->MonsterYell("So eager you are, for my blood to spill. Yet to vanquish me, 'tis my head you must kill!", LANG_UNIVERSAL, 0);
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me->PlayDirectSound(11969);
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@@ -904,7 +904,7 @@ class boss_headless_horseman : public CreatureScript
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uint8 phase;
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uint32 health;
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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summons.DespawnAll();
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me->MonsterSay("This end have I reached before. What new adventure lies in store?", LANG_UNIVERSAL, 0);
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@@ -920,7 +920,7 @@ class boss_headless_horseman : public CreatureScript
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sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), 285, me->FindMap());
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}
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void KilledUnit(Unit* who)
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void KilledUnit(Unit* /*who*/)
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{
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me->MonsterYell("Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.", LANG_UNIVERSAL, 0);
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me->PlayDirectSound(SOUND_SLAY);
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@@ -940,7 +940,7 @@ class boss_headless_horseman : public CreatureScript
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}
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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{
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if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
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{
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@@ -985,7 +985,7 @@ class boss_headless_horseman : public CreatureScript
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Player* GetRhymePlayer() { return playerGUID ? ObjectAccessor::GetPlayer(*me, playerGUID) : NULL; }
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void EnterCombat(Unit*) { me->SetInCombatWithZone(); }
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void MoveInLineOfSight(Unit* who) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
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{
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@@ -1174,7 +1174,7 @@ class boss_headless_horseman_head : public CreatureScript
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uint32 timer;
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bool handled;
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* spellInfo)
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{
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if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
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{
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@@ -1311,7 +1311,7 @@ class boss_headless_horseman_pumpkin : public CreatureScript
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me->CastSpell(me, SPELL_PUMPKIN_VISUAL, true);
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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{
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if (spellInfo->Id == SPELL_SPROUTING)
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{
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@@ -21,7 +21,7 @@ class go_midsummer_bonfire : public GameObjectScript
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public:
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go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
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bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
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bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/)
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{
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player->CLOSE_GOSSIP_MENU();
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// we know that there is only one gossip.
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@@ -274,7 +274,7 @@ public:
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{
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PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript)
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void HandleEffectPeriodic(AuraEffect const * aurEff)
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
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{
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PreventDefaultAction();
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if (Unit *target = GetTarget())
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@@ -102,10 +102,10 @@ class npc_pilgrims_bounty_chair : public CreatureScript
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me->SetReactState(REACT_PASSIVE);
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}
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void MoveInLineOfSight(Unit* who) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void AttackStart(Unit*) {}
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void PassengerBoarded(Unit* who, int8 seatId, bool apply)
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void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
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{
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if (apply && who->GetTypeId() == TYPEID_PLAYER)
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who->ToPlayer()->SetClientControl(me, 0, true);
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@@ -200,7 +200,7 @@ class npc_pilgrims_bounty_chair : public CreatureScript
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charm->ToCreature()->AI()->DoAction(spellInfo->Id);
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}
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void SpellHit(Unit* target, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*target*/, const SpellInfo* spellInfo)
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{
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switch (spellInfo->Id)
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{
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@@ -284,7 +284,7 @@ class npc_pilgrims_bounty_plate : public CreatureScript
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{
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo)
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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{
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switch (spellInfo->Id)
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{
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