fix(Core/Creature): Creatures will periodically call for assistance. (#5065)

This commit is contained in:
Chero
2021-05-27 13:42:48 +02:00
committed by GitHub
parent 7f90f41ba6
commit 2ae84e2faf
6 changed files with 56 additions and 4 deletions

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@@ -9902,6 +9902,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE);
creature->CallAssistance();
creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
}
// delay offhand weapon attack to next attack time
@@ -13058,6 +13059,8 @@ void Unit::ClearInCombat()
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
creature->SetAssistanceTimer(0);
// Xinef: will be recalculated at follow movement generator initialization
if (!IsPet() && !IsCharmed())
return;