chore(Core/Unit): Correct typo of Controlled. (#22260)

This commit is contained in:
Benjamin Jackson
2025-06-03 02:56:44 -04:00
committed by GitHub
parent 46d2739a74
commit 2a93e7d410
10 changed files with 20 additions and 20 deletions

View File

@@ -424,7 +424,7 @@ void Unit::Update(uint32 p_time)
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
if (IsInCombat() && (IsPlayer() || ((IsPet() || HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) && IsControlledByPlayer())))
if (IsInCombat() && (IsPlayer() || ((IsPet() || HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN)) && IsControlledByPlayer())))
{
// Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
@@ -10776,7 +10776,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
}
}
if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
{
AddGuidValue(UNIT_FIELD_SUMMON, minion->GetGUID());
}
@@ -10871,7 +10871,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
}
ASSERT((*itr)->IsCreature());
if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
continue;
if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
@@ -11686,7 +11686,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
int32 DoneTotal = 0;
float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controlled Damage
if (IsCreature() && (!ToCreature()->IsPet() || !ToCreature()->IsGuardian() || !ToCreature()->IsControlledByPlayer()))
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
@@ -14681,7 +14681,7 @@ bool Unit::CanHaveThreatList(bool skipAliveCheck) const
return false;
// summons can not have a threat list, unless they are controlled by a creature
if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Pet*)this)->GetOwnerGUID().IsPlayer())
if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLLABLE_GUARDIAN) && ((Pet*)this)->GetOwnerGUID().IsPlayer())
return false;
return true;
@@ -14837,7 +14837,7 @@ Unit* Creature::SelectVictim()
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// Note: creature does not have targeted movement generator but has attacker in this case
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
return nullptr;
if (GetVehicle())
@@ -19980,11 +19980,11 @@ void Unit::StopAttackingInvalidTarget()
attacker->ToPlayer()->SendAttackSwingCancelAttack();
}
for (Unit* controled : attacker->m_Controlled)
for (Unit* controlled : attacker->m_Controlled)
{
if (controled->GetVictim() == this && !controled->IsValidAttackTarget(this))
if (controlled->GetVictim() == this && !controlled->IsValidAttackTarget(this))
{
controled->AttackStop();
controlled->AttackStop();
}
}