Squashed playerbot custom changes

This commit is contained in:
bash
2026-01-09 01:08:29 +01:00
parent 15855e9080
commit 29fbef3c9c
88 changed files with 2168 additions and 773 deletions

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@@ -14,7 +14,7 @@ jobs:
triage:
runs-on: ubuntu-latest
name: C++
if: github.repository == 'azerothcore/azerothcore-wotlk' && !github.event.pull_request.draft
if: github.repository == 'mod-playerbots/azerothcore-wotlk' && !github.event.pull_request.draft
steps:
- uses: actions/checkout@v4
- name: Setup python

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@@ -44,7 +44,7 @@ jobs:
CXX: g++-14
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.compiler.CC }}-nopch
if: github.repository == 'azerothcore/azerothcore-wotlk' && !github.event.pull_request.draft
if: github.repository == 'mod-playerbots/azerothcore-wotlk' && !github.event.pull_request.draft
steps:
- uses: actions/checkout@v4
- uses: ./.github/actions/linux-build

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@@ -39,8 +39,10 @@ jobs:
CC: clang-18
CXX: clang++-18
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.compiler.CC }}-pch
if: github.repository == 'azerothcore/azerothcore-wotlk' && !github.event.pull_request.draft
name: ${{ matrix.os }}-${{ matrix.compiler }}-pch
env:
COMPILER: ${{ matrix.compiler }}
if: github.repository == 'mod-playerbots/azerothcore-wotlk' && !github.event.pull_request.draft
steps:
- uses: actions/checkout@v4
- uses: ./.github/actions/linux-build

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@@ -0,0 +1,100 @@
# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: ubuntu-build
on:
push:
branches: [ "Playerbot" ]
pull_request:
branches: [ "Playerbot" ]
jobs:
build:
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
matrix:
# the result of the matrix will be the combination of all attributes, so we get os*compiler builds
include:
- os: ubuntu-22.04
c_compiler: clang
cpp_compiler: clang++
build_type: Release
- os: ubuntu-22.04
c_compiler: gcc
cpp_compiler: g++
build_type: Release
- os: ubuntu-24.04
c_compiler: gcc
cpp_compiler: g++
build_type: Release
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.cpp_compiler }}
steps:
- name: Checkout AzerothCore
uses: actions/checkout@v3
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
# - name: Clone Playerbot Module
# run: git clone --depth=1 --branch=master https://github.com/mod-playerbots/mod-playerbots.git modules/mod-playerbots
- name: Checkout Playerbot Module
uses: actions/checkout@v3
with:
repository: 'mod-playerbots/mod-playerbots'
#ref: 'feature/core_update_10_2025' #used on core merge conflicts builds
path: 'modules/mod-playerbots'
- name: Install Requirements
run: sudo apt-get update && sudo apt-get install git cmake make gcc g++ clang libmysqlclient-dev libssl-dev libbz2-dev libreadline-dev libncurses-dev mysql-server libboost-all-dev
# - name: Cache
# uses: actions/cache@v3
# with:
# path: var/ccache
# key: ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}:${{ github.sha }}
# restore-keys: |
# ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}
# ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules
# - name: Configure OS
# run: source ./acore.sh install-deps
# env:
# CONTINUOUS_INTEGRATION: true
# - name: Create conf/config.sh
# run: source ./apps/ci/ci-conf-core.sh
# - name: Process pending sql
# run: bash bin/acore-db-pendings
# - name: Build
# run: source ./apps/ci/ci-compile.sh
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
# - name: Test
# working-directory: ${{ steps.strings.outputs.build-output-dir }}
# # Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest --build-config ${{ matrix.build_type }}

99
.github/workflows/core-build.yml vendored Normal file
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@@ -0,0 +1,99 @@
# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: ubuntu-build
on:
push:
branches: [ "Playerbot" ]
pull_request:
branches: [ "Playerbot" ]
jobs:
build:
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
matrix:
# the result of the matrix will be the combination of all attributes, so we get os*compiler builds
include:
- os: ubuntu-22.04
c_compiler: clang
cpp_compiler: clang++
build_type: Release
- os: ubuntu-22.04
c_compiler: gcc
cpp_compiler: g++
build_type: Release
- os: ubuntu-24.04
c_compiler: gcc
cpp_compiler: g++
build_type: Release
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.cpp_compiler }}
steps:
- name: Checkout AzerothCore
uses: actions/checkout@v3
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
# - name: Clone Playerbot Module
# run: git clone --depth=1 --branch=master https://github.com/mod-playerbots/mod-playerbots.git modules/mod-playerbots
# - name: Checkout Playerbot Module
# uses: actions/checkout@v3
# with:
# repository: 'mod-playerbots/mod-playerbots'
# path: 'modules/mod-playerbots'
- name: Install Requirements
run: sudo apt-get update && sudo apt-get install git cmake make gcc g++ clang libmysqlclient-dev libssl-dev libbz2-dev libreadline-dev libncurses-dev mysql-server libboost-all-dev
# - name: Cache
# uses: actions/cache@v3
# with:
# path: var/ccache
# key: ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}:${{ github.sha }}
# restore-keys: |
# ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}
# ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules
# - name: Configure OS
# run: source ./acore.sh install-deps
# env:
# CONTINUOUS_INTEGRATION: true
# - name: Create conf/config.sh
# run: source ./apps/ci/ci-conf-core.sh
# - name: Process pending sql
# run: bash bin/acore-db-pendings
# - name: Build
# run: source ./apps/ci/ci-compile.sh
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
# - name: Test
# working-directory: ${{ steps.strings.outputs.build-output-dir }}
# # Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest --build-config ${{ matrix.build_type }}

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@@ -46,7 +46,7 @@ jobs:
CXX: clang++-18
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.compiler.CC }}-nopch-modules
if: github.repository == 'azerothcore/azerothcore-wotlk' && !github.event.pull_request.draft
if: github.repository == 'mod-playerbots/azerothcore-wotlk' && !github.event.pull_request.draft
steps:
- uses: actions/checkout@v4
# This script installs a general list of modules to compile with

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@@ -23,13 +23,13 @@ env:
COMPOSE_DOCKER_CLI_BUILD: 1
DOCKER_BUILDKIT: 1
RUNNING_ON_PRIMARY_BRANCH: |
${{ (github.repository == 'azerothcore/azerothcore-wotlk' && github.ref_name == 'master') && 'true' || 'false' }}
${{ (github.repository == 'mod-playerbots/azerothcore-wotlk' && github.ref_name == 'master') && 'true' || 'false' }}
jobs:
build-containers:
runs-on: "ubuntu-latest"
if: |
github.repository == 'azerothcore/azerothcore-wotlk'
github.repository == 'mod-playerbots/azerothcore-wotlk'
&& !github.event.pull_request.draft
&& (github.ref_name == 'master' || contains(github.event.pull_request.labels.*.name, 'run-build') || github.event.label.name == 'run-build')
steps:

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@@ -1,12 +1,9 @@
name: macos-build
on:
push:
branches:
- 'master'
branches: [ "Playerbot" ]
pull_request:
types:
- labeled
- synchronize
branches: [ "Playerbot" ]
concurrency:
group: ${{ github.head_ref }} || concat(${{ github.ref_name }}, ${{ github.workflow }})
@@ -25,10 +22,6 @@ jobs:
- macos-14
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}
if: |
github.repository == 'azerothcore/azerothcore-wotlk'
&& !github.event.pull_request.draft
&& (github.ref == 'refs/heads/master' || contains(github.event.pull_request.labels.*.name, 'run-build') || github.event.label.name == 'run-build')
steps:
- uses: actions/checkout@v4
- name: Cache

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@@ -32,9 +32,11 @@ jobs:
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.compiler.CC }}
if: |
github.repository == 'azerothcore/azerothcore-wotlk'
&& !github.event.pull_request.draft
&& (github.ref == 'refs/heads/master' || contains(github.event.pull_request.labels.*.name, 'run-build') || github.event.label.name == 'run-build')
github.repository == 'mod-playerbots/azerothcore-wotlk' && !github.event.pull_request.draft
&& (
contains(github.event.pull_request.labels.*.name, 'run-build')
|| github.event.label.name == 'run-build'
)
steps:
- uses: actions/checkout@v4
- uses: ./.github/actions/linux-build

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@@ -1,12 +1,9 @@
name: windows-build
on:
push:
branches:
- 'master'
branches: [ "Playerbot" ]
pull_request:
types:
- labeled
- synchronize
branches: [ "Playerbot" ]
concurrency:
# One concurrency group per workflow + ref.
@@ -29,10 +26,6 @@ jobs:
name: ${{ matrix.os }}
env:
BOOST_ROOT: C:\local\boost_1_82_0
if: |
github.repository == 'azerothcore/azerothcore-wotlk'
&& !github.event.pull_request.draft
&& (github.ref == 'refs/heads/master' || contains(github.event.pull_request.labels.*.name, 'run-build') || github.event.label.name == 'run-build')
steps:
- uses: actions/checkout@v4
- name: ccache