Import uptime table and feature from TC (#717)

This commit is contained in:
neltharionorg
2017-12-05 02:57:42 +04:00
committed by Yehonal
parent 7a6c6315b8
commit 29f4a1e090
5 changed files with 44 additions and 1 deletions

View File

@@ -910,6 +910,12 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_UPTIME_UPDATE] = 1;
}
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
// log db cleanup interval
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfigMgr->GetIntDefault("LogDB.Opt.ClearInterval", 10);
if (int32(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
@@ -1760,11 +1766,16 @@ void World::SetInitialWorldSettings()
m_gameTime = time(NULL);
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
realmID, uint32(m_startTime), _FULLVERSION); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetCurrent(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
//erase corpses every 20 minutes
@@ -2085,7 +2096,25 @@ void World::Update(uint32 diff)
// execute callbacks from sql queries that were queued recently
ProcessQueryCallbacks();
/// <li> Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
uint32 maxOnlinePlayers = GetMaxPlayerCount();
m_timers[WUPDATE_UPTIME].Reset();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
stmt->setUInt32(2, realmID);
stmt->setUInt32(3, uint32(m_startTime));
LoginDatabase.Execute(stmt);
}
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{

View File

@@ -60,6 +60,7 @@ enum WorldTimers
{
WUPDATE_AUCTIONS,
WUPDATE_WEATHERS,
WUPDATE_UPTIME,
WUPDATE_CORPSES,
WUPDATE_EVENTS,
WUPDATE_CLEANDB,