fix(Core/Graveyard): prevent non-death knights from getting ported to… (#8206)

This commit is contained in:
Skjalf
2021-10-07 08:07:23 -03:00
committed by GitHub
parent c358bd5f79
commit 29c94e5455
7 changed files with 41 additions and 19 deletions

View File

@@ -1998,7 +1998,7 @@ void Battleground::SetBgRaid(TeamId teamId, Group* bg_raid)
GraveyardStruct const* Battleground::GetClosestGraveyard(Player* player)
{
return sGraveyard->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetBgTeamId());
return sGraveyard->GetClosestGraveyard(player, player->GetBgTeamId());
}
void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)