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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/ZulGurub): Hazza'rah improvements (#12236)
* fix(Core/ZulGurub): Hazza'rah improvements * dumb
This commit is contained in:
@@ -15,13 +15,6 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Hazzarah
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SD%Complete: 100
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SDComment:
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SDCategory: Zul'Gurub
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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@@ -45,100 +38,98 @@ enum Events
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EVENT_ILLUSIONS = 4
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};
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class boss_hazzarah : public CreatureScript
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struct boss_hazzarah : public BossAI
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{
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public:
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boss_hazzarah() : CreatureScript("boss_hazzarah") { }
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boss_hazzarah(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
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struct boss_hazzarahAI : public BossAI
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void JustSummoned(Creature* summon) override
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{
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boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
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summons.Summon(summon);
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetCorpseDelay(10);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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summon->SetVisible(false);
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summon->m_Events.AddEventAtOffset([summon]()
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summon->SetCorpseDelay(10);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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summon->SetVisible(false);
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summon->m_Events.AddEventAtOffset([summon]()
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{
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summon->SetVisible(true);
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}, 2s);
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summon->m_Events.AddEventAtOffset([summon]()
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summon->m_Events.AddEventAtOffset([summon]()
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{
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summon->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->SetInCombatWithZone();
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}, 3500ms);
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}
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}, 5s);
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}
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void EnterCombat(Unit* /*who*/) override
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void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
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{
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summons.Despawn(summon);
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summon->DespawnOrUnsummon();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SLEEP, 12s, 15s);
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events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
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events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
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events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
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}
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bool CanAIAttack(Unit const* target) const override
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{
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if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
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return !target->HasAura(SPELL_SLEEP);
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return true;
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SLEEP, 12s, 15s);
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events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
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events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
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events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
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}
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bool CanAIAttack(Unit const* target) const override
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{
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if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
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return !target->HasAura(SPELL_SLEEP);
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return true;
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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switch (eventId)
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{
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switch (eventId)
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{
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case EVENT_SLEEP:
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DoCastVictim(SPELL_SLEEP, true);
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events.ScheduleEvent(EVENT_SLEEP, 24s, 32s);
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return;
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case EVENT_EARTH_SHOCK:
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DoCastVictim(SPELL_EARTH_SHOCK);
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events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
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break;
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case EVENT_CHAIN_BURN:
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case EVENT_SLEEP:
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DoCastVictim(SPELL_SLEEP, true);
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events.ScheduleEvent(EVENT_SLEEP, 24s, 32s);
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return;
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case EVENT_EARTH_SHOCK:
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DoCastVictim(SPELL_EARTH_SHOCK);
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events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
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break;
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case EVENT_CHAIN_BURN:
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if (me->GetPowerPct(POWER_MANA) > 5.f) // totally guessed
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA; }))
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{
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DoCast(target, SPELL_CHAIN_BURN, false);
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DoCast(target, SPELL_CHAIN_BURN);
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}
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events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
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break;
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case EVENT_ILLUSIONS:
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_LEFT, true);
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_BACK, true);
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_RIGHT, true);
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events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
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break;
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default:
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break;
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}
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}
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events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
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break;
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case EVENT_ILLUSIONS:
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_LEFT, true);
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_BACK, true);
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DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_RIGHT, true);
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events.ScheduleEvent(EVENT_ILLUSIONS, 15s, 25s);
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break;
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetZulGurubAI<boss_hazzarahAI>(creature);
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DoMeleeAttackIfReady();
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}
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};
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@@ -164,6 +155,6 @@ class spell_chain_burn : public SpellScript
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void AddSC_boss_hazzarah()
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{
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new boss_hazzarah();
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RegisterZulGurubCreatureAI(boss_hazzarah);
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RegisterSpellScript(spell_chain_burn);
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}
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