fix(Core/ZulGurub): Hazza'rah improvements (#12236)

* fix(Core/ZulGurub): Hazza'rah improvements

* dumb
This commit is contained in:
Nefertumm
2022-07-01 15:22:13 -03:00
committed by GitHub
parent b866c470d6
commit 298b08c9a5
3 changed files with 80 additions and 81 deletions

View File

@@ -15,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Hazzarah
SD%Complete: 100
SDComment:
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
@@ -45,100 +38,98 @@ enum Events
EVENT_ILLUSIONS = 4
};
class boss_hazzarah : public CreatureScript
struct boss_hazzarah : public BossAI
{
public:
boss_hazzarah() : CreatureScript("boss_hazzarah") { }
boss_hazzarah(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
struct boss_hazzarahAI : public BossAI
void JustSummoned(Creature* summon) override
{
boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
summons.Summon(summon);
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->SetCorpseDelay(10);
summon->SetReactState(REACT_PASSIVE);
summon->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
summon->SetVisible(false);
summon->m_Events.AddEventAtOffset([summon]()
summon->SetCorpseDelay(10);
summon->SetReactState(REACT_PASSIVE);
summon->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
summon->SetVisible(false);
summon->m_Events.AddEventAtOffset([summon]()
{
summon->SetVisible(true);
}, 2s);
summon->m_Events.AddEventAtOffset([summon]()
summon->m_Events.AddEventAtOffset([summon]()
{
summon->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
summon->SetReactState(REACT_AGGRESSIVE);
summon->SetInCombatWithZone();
}, 3500ms);
}
}, 5s);
}
void EnterCombat(Unit* /*who*/) override
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
summons.Despawn(summon);
summon->DespawnOrUnsummon();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_SLEEP, 12s, 15s);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
}
bool CanAIAttack(Unit const* target) const override
{
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
return !target->HasAura(SPELL_SLEEP);
return true;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
_EnterCombat();
events.ScheduleEvent(EVENT_SLEEP, 12s, 15s);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
}
bool CanAIAttack(Unit const* target) const override
{
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
return !target->HasAura(SPELL_SLEEP);
return true;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
switch (eventId)
{
switch (eventId)
{
case EVENT_SLEEP:
DoCastVictim(SPELL_SLEEP, true);
events.ScheduleEvent(EVENT_SLEEP, 24s, 32s);
return;
case EVENT_EARTH_SHOCK:
DoCastVictim(SPELL_EARTH_SHOCK);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
break;
case EVENT_CHAIN_BURN:
case EVENT_SLEEP:
DoCastVictim(SPELL_SLEEP, true);
events.ScheduleEvent(EVENT_SLEEP, 24s, 32s);
return;
case EVENT_EARTH_SHOCK:
DoCastVictim(SPELL_EARTH_SHOCK);
events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
break;
case EVENT_CHAIN_BURN:
if (me->GetPowerPct(POWER_MANA) > 5.f) // totally guessed
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA; }))
{
DoCast(target, SPELL_CHAIN_BURN, false);
DoCast(target, SPELL_CHAIN_BURN);
}
events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
break;
case EVENT_ILLUSIONS:
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_LEFT, true);
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_BACK, true);
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_RIGHT, true);
events.ScheduleEvent(EVENT_ILLUSIONS, 16s, 24s);
break;
default:
break;
}
}
events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
break;
case EVENT_ILLUSIONS:
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_LEFT, true);
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_BACK, true);
DoCastSelf(SPELL_SUMMON_NIGHTMARE_ILLUSION_RIGHT, true);
events.ScheduleEvent(EVENT_ILLUSIONS, 15s, 25s);
break;
default:
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_hazzarahAI>(creature);
DoMeleeAttackIfReady();
}
};
@@ -164,6 +155,6 @@ class spell_chain_burn : public SpellScript
void AddSC_boss_hazzarah()
{
new boss_hazzarah();
RegisterZulGurubCreatureAI(boss_hazzarah);
RegisterSpellScript(spell_chain_burn);
}