refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

View File

@@ -36,13 +36,13 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@@ -63,13 +63,13 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@@ -127,13 +127,13 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
if (!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@@ -245,7 +245,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
_player->AutoUnequipOffhandIfNeed();
// Xinef: Call this here after all needed items are equipped
_player->RemoveItemDependentAurasAndCasts((Item*)NULL);
_player->RemoveItemDependentAurasAndCasts((Item*)nullptr);
}
}
@@ -273,13 +273,13 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
Item* pItem = _player->GetItemByPos(bag, slot);
if (!pItem)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (pItem->GetTemplate()->Flags & ITEM_FLAG_NO_USER_DESTROY)
{
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, nullptr, nullptr);
return;
}
@@ -621,7 +621,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
SendPacket(&data);
}
else
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
}
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
@@ -643,7 +643,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
return;
}
@@ -768,7 +768,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, 0, 0);
return;
}
@@ -905,7 +905,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid, uint32 vendorEntry)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, 0, 0);
return;
}
@@ -1011,7 +1011,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@@ -1200,7 +1200,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
if (!_player->IsAlive())
{
_player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
return;
}
@@ -1215,7 +1215,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
if (!_player->GetItemCount(item))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}