refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

View File

@@ -2201,7 +2201,7 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
{
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
@@ -2305,14 +2305,14 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
* @param list List to store pointers to summoned creatures.
*/
void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= NULL*/)
void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
{
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
if (!data)
return;
for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, NULL, itr->time))
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, nullptr, itr->time))
if (list)
list->push_back(summon);
}
@@ -2437,7 +2437,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
* @param group Id of group to summon.
* @param list List to store pointers to summoned creatures.
*/
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= NULL*/)
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
{
ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!");
@@ -2850,7 +2850,7 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
UpdateObjectVisibility();
}
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
data << uint32(sound_id);
@@ -2861,7 +2861,7 @@ void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
SendMessageToSet(&data, true);
}
void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(sound_id);
@@ -2871,7 +2871,7 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
SendMessageToSet(&data, true);
}
void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= NULL*/)
void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(music_id);
@@ -2997,7 +2997,7 @@ struct WorldObjectChangeAccumulator
if (IS_PLAYER_GUID(guid))
{
//Caster may be NULL if DynObj is in removelist
//Caster may be nullptr if DynObj is in removelist
if (Player* caster = ObjectAccessor::FindPlayer(guid))
if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID())
BuildPacket(caster);