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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): replace NULL with nullptr (#4593)
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@@ -91,7 +91,7 @@ void AddItemsSetItem(Player* player, Item* item)
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}
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// spell casted only if fit form requirement, in other case will casted at form change
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player->ApplyEquipSpell(spellInfo, NULL, true);
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player->ApplyEquipSpell(spellInfo, nullptr, true);
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eff->spells[y] = spellInfo;
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break;
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}
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@@ -142,8 +142,8 @@ void RemoveItemsSetItem(Player* player, ItemTemplate const* proto)
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if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
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{
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// spell can be not active if not fit form requirement
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player->ApplyEquipSpell(eff->spells[z], NULL, false);
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eff->spells[z] = NULL;
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player->ApplyEquipSpell(eff->spells[z], nullptr, false);
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eff->spells[z] = nullptr;
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break;
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}
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}
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@@ -1075,7 +1075,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clo
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Item* Item::CloneItem(uint32 count, Player const* player) const
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{
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// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
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// player CAN be nullptr in which case we must not update random properties because that accesses player's item update queue
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Item* newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0);
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if (!newItem)
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return nullptr;
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@@ -1143,7 +1143,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
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}
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}
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void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
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void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=nullptr*/)
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{
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if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
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return;
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