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refactor(Core): replace NULL with nullptr (#4593)
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@@ -825,7 +825,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
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//remove bonus honor aura trigger creature when node is lost
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if (node < BG_AV_NODES_MAX)//fail safe
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DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
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DelCreature(node + 302);//nullptr checks are in DelCreature! 0-302 spirit guides
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}
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BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
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