refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

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@@ -410,13 +410,13 @@ inline void Battleground::_ProcessProgress(uint32 diff)
if (newtime > (MINUTE * IN_MILLISECONDS))
{
if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
}
else
{
//announce every 15 seconds
if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
}
m_PrematureCountDownTimer = newtime;
}
@@ -557,7 +557,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
if (GetStatus() == STATUS_IN_PROGRESS)
{
for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
if (Player* p = ObjectAccessor::GetObjectInOrOutOfWorld(itr->first, (Player*)NULL))
if (Player* p = ObjectAccessor::GetObjectInOrOutOfWorld(itr->first, (Player*)nullptr))
if (Player* t = ObjectAccessor::FindPlayer(itr->second))
{
if (!t->FindMap() || t->FindMap() != GetBgMap())

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@@ -1050,7 +1050,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Battleground* bg = sBattlegroundMgr->GetBattleground(m_BgInstanceGUID);
// battleground can be already deleted, bg may be NULL!
// battleground can be already deleted, bg may be nullptr!
// check if still in queue for this battleground
uint32 queueSlot = player->GetBattlegroundQueueIndex(m_BgQueueTypeId);

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@@ -825,7 +825,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
//remove bonus honor aura trigger creature when node is lost
if (node < BG_AV_NODES_MAX)//fail safe
DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
DelCreature(node + 302);//nullptr checks are in DelCreature! 0-302 spirit guides
}
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)

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@@ -372,7 +372,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
_flagState = BG_EY_FLAG_STATE_ON_BASE;
RespawnFlag();
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)NULL))
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)nullptr))
flag->Delete();
SetDroppedFlagGUID(0);
}
@@ -418,7 +418,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, player->GetName().c_str());
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, nullptr, player->GetName().c_str());
PlaySoundToAll(player->GetTeamId() == TEAM_ALLIANCE ? BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE : BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
UpdateWorldState(NETHERSTORM_FLAG, 0);
}

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@@ -234,7 +234,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
UpdateNodeWorldState(&nodePoint[i]);
HandleCapturedNodes(&nodePoint[i], false);
SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE), nodePoint[i].string);
SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE), nodePoint[i].string);
nodePoint[i].needChange = false;
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME;
@@ -543,7 +543,7 @@ void BattlegroundIC::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundIC::EndBattleground(TeamId winnerTeamId)
{
SendMessage2ToAll(LANG_BG_IC_TEAM_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (winnerTeamId == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
SendMessage2ToAll(LANG_BG_IC_TEAM_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (winnerTeamId == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
Battleground::EndBattleground(winnerTeamId);
}
@@ -944,7 +944,7 @@ void BattlegroundIC::DestroyGate(Player* /*player*/, GameObject* go)
}
TurnBosses(true);
SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (teamId == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (teamId == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
}
void BattlegroundIC::EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/, uint32 /*eventType*/)

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@@ -70,18 +70,18 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
RespawnFlagAfterDrop(TEAM_HORDE);
break;
case BG_WS_EVENT_BOTH_FLAGS_KEPT10:
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
player->CastSpell(player, BG_WS_SPELL_FOCUSED_ASSAULT, true);
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
player->CastSpell(player, BG_WS_SPELL_FOCUSED_ASSAULT, true);
break;
case BG_WS_EVENT_BOTH_FLAGS_KEPT15:
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->CastSpell(player, BG_WS_SPELL_BRUTAL_ASSAULT, true);
}
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->CastSpell(player, BG_WS_SPELL_BRUTAL_ASSAULT, true);
@@ -540,12 +540,12 @@ uint32 BattlegroundWS::GetAssaultSpellId() const
void BattlegroundWS::RemoveAssaultAuras()
{
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);
}
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);