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refactor(Core): replace NULL with nullptr (#4593)
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@@ -477,7 +477,7 @@ void AuctionHouseObject::Update()
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time_t checkTime = sWorld->GetGameTime() + 60;
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///- Handle expired auctions
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// If storage is empty, no need to update. next == NULL in this case.
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// If storage is empty, no need to update. next == nullptr in this case.
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if (AuctionsMap.empty())
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return;
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