refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

View File

@@ -205,7 +205,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
GenerateWayPointArray(&pathPoints);
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, NULL, wp->id, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
}
}
@@ -248,7 +248,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
me->StopMoving();
me->GetMotionMaster()->MoveIdle();//force stop
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mCurrentWPID, GetScript()->GetPathId());
}
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
@@ -266,7 +266,7 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mCurrentWPID, GetScript()->GetPathId());
EndPath(fail);
}
@@ -335,7 +335,7 @@ void SmartAI::EndPath(bool fail)
return;
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mCurrentWPID, GetScript()->GetPathId());
mCurrentWPID = 0;
if (mCanRepeatPath)
@@ -398,7 +398,7 @@ void SmartAI::UpdatePath(const uint32 diff)
{
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mForcedPaused))
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mCurrentWPID, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
if (mForcedPaused)// if paused between 2 wps resend movement
{
@@ -565,7 +565,7 @@ void SmartAI::MovepointReached(uint32 id)
}
mWPReached = true;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, NULL, mCurrentWPID);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, mCurrentWPID);
if (mLastWP)
{
@@ -602,7 +602,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
if (MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT)
me->ClearUnitState(UNIT_STATE_EVADE);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data);
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
@@ -857,7 +857,7 @@ void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/)
void SmartAI::CorpseRemoved(uint32& respawnDelay)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, NULL, respawnDelay);
GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, nullptr, respawnDelay);
// xinef: end escort upon corpse remove, safe check in case of immediate despawn
if (IsEscorted())
@@ -882,12 +882,12 @@ void SmartAI::InitializeAI()
void SmartAI::OnCharmed(bool apply)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, apply);
}
void SmartAI::DoAction(int32 param)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, nullptr, param);
}
uint32 SmartAI::GetData(uint32 /*id*/) const
@@ -897,7 +897,7 @@ uint32 SmartAI::GetData(uint32 /*id*/) const
void SmartAI::SetData(uint32 id, uint32 value)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartAI::SetGUID(uint64 /*guid*/, int32 /*id*/)
@@ -1052,7 +1052,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartAI::OnSpellClick(Unit* clicker, bool& /*result*/)
@@ -1100,14 +1100,14 @@ bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
#endif
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, nullptr, go);
return false;
}
// Called when a player selects a gossip item in the gameobject's gossip menu.
bool SmartGameObjectAI::GossipSelect(Player* player, uint32 sender, uint32 action)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, nullptr, go);
return false;
}
@@ -1120,26 +1120,26 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, nullptr, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, go);
return false;
}
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
@@ -1151,7 +1151,7 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
@@ -1161,7 +1161,7 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
void SmartGameObjectAI::EventInform(uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
}
void SmartGameObjectAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)

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@@ -749,7 +749,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (go)
{
// Xinef: may be NULL!
// Xinef: may be nullptr!
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
}
@@ -2104,7 +2104,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id);
// xinef: remove this event if not repeatable
if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE)
@@ -2987,7 +2987,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
{
uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, eventId);
break;
}
case SMART_ACTION_SET_HOVER:
@@ -3427,7 +3427,7 @@ SmartScriptHolder SmartScript::CreateSmartEvent(SMART_EVENT e, uint32 event_flag
return script;
}
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= nullptr*/)
{
Unit* scriptTrigger = nullptr;
if (invoker)
@@ -4297,7 +4297,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.gameEvent.gameEventId != var0)
return;
ProcessAction(e, NULL, var0);
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_GO_STATE_CHANGED:
@@ -4311,7 +4311,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.eventInform.eventId != var0)
return;
ProcessAction(e, NULL, var0);
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_ACTION_DONE:
@@ -4518,7 +4518,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=NULL (go script)
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@@ -4654,7 +4654,7 @@ void SmartScript::OnUpdate(uint32 const diff)
mTalkerEntry = 0;
mTextTimer = 0;
mUseTextTimer = false;
ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry);
ProcessEventsFor(SMART_EVENT_TEXT_OVER, nullptr, textID, entry);
}
else mTextTimer -= diff;
}
@@ -4717,7 +4717,7 @@ void SmartScript::GetScript()
else if (trigger)
{
e = sSmartScriptMgr->GetScript((int32)trigger->entry, mScriptType);
FillScript(e, NULL, trigger);
FillScript(e, nullptr, trigger);
}
}
@@ -4756,7 +4756,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
}
else
{
sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are nullptr.");
return;
}

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@@ -25,14 +25,14 @@ public:
void GetScript();
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
bool CheckTimer(SmartScriptHolder const& e) const;
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
void InitTimer(SmartScriptHolder& e);
void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
ObjectList* GetWorldObjectsInDist(float dist);
void InstallTemplate(SmartScriptHolder const& e);
@@ -145,7 +145,7 @@ public:
else
mCounterList.insert(std::make_pair(id, value));
ProcessEventsFor(SMART_EVENT_COUNTER_SET, NULL, id);
ProcessEventsFor(SMART_EVENT_COUNTER_SET, nullptr, id);
}
uint32 GetCounterValue(uint32 id)

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@@ -1849,7 +1849,7 @@ private:
{
if (!data)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be NULL, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be nullptr, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;