refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

View File

@@ -67,7 +67,7 @@ public:
uint32 Idx = 0;
const T* temp;
if (m_obj2Idx.getRemove(&obj, temp, Idx))
m_objects[Idx] = NULL;
m_objects[Idx] = nullptr;
else
m_objects_to_push.remove(&obj);
}

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@@ -12,12 +12,12 @@ namespace MMAP
{
// ######################## MMapFactory ########################
// our global singleton copy
MMapManager* g_MMapManager = NULL;
MMapManager* g_MMapManager = nullptr;
bool MMapFactory::forbiddenMaps[1000] = {0};
MMapManager* MMapFactory::createOrGetMMapManager()
{
if (g_MMapManager == NULL)
if (g_MMapManager == nullptr)
g_MMapManager = new MMapManager();
return g_MMapManager;
@@ -43,7 +43,7 @@ namespace MMAP
if (g_MMapManager)
{
delete g_MMapManager;
g_MMapManager = NULL;
g_MMapManager = nullptr;
}
}
}

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@@ -218,7 +218,7 @@ namespace MMAP
dtStatus status;
{
ACORE_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
status = mmap->navMesh->removeTile(tileRef, NULL, NULL);
status = mmap->navMesh->removeTile(tileRef, nullptr, nullptr);
}
// unload, and mark as non loaded
@@ -266,7 +266,7 @@ namespace MMAP
dtStatus status;
{
ACORE_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
status = mmap->navMesh->removeTile(i->second, NULL, NULL);
status = mmap->navMesh->removeTile(i->second, nullptr, nullptr);
}
if (status != DT_SUCCESS)
@@ -329,7 +329,7 @@ namespace MMAP
//ACORE_READ_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
if (loadedMMaps.find(mapId) == loadedMMaps.end())
return NULL;
return nullptr;
return loadedMMaps[mapId]->navMesh;
}
@@ -340,7 +340,7 @@ namespace MMAP
//ACORE_READ_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
if (loadedMMaps.find(mapId) == loadedMMaps.end())
return NULL;
return nullptr;
MMapData* mmap = loadedMMaps[mapId];
if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
@@ -357,7 +357,7 @@ namespace MMAP
{
dtFreeNavMeshQuery(query);
sLog->outError("MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
return NULL;
return nullptr;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)

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@@ -9,7 +9,7 @@
namespace VMAP
{
IVMapManager* gVMapManager = NULL;
IVMapManager* gVMapManager = nullptr;
//===============================================
// just return the instance
@@ -25,6 +25,6 @@ namespace VMAP
void VMapFactory::clear()
{
delete gVMapManager;
gVMapManager = NULL;
gVMapManager = nullptr;
}
}

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@@ -137,7 +137,7 @@ namespace VMAP
bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!isLineOfSightCalcEnabled() || DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
if (!isLineOfSightCalcEnabled() || DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, nullptr, VMAP_DISABLE_LOS))
return true;
#endif
@@ -162,7 +162,7 @@ namespace VMAP
bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (isLineOfSightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
if (isLineOfSightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, nullptr, VMAP_DISABLE_LOS))
#endif
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
@@ -194,7 +194,7 @@ namespace VMAP
float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (isHeightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT))
if (isHeightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, nullptr, VMAP_DISABLE_HEIGHT))
#endif
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
@@ -215,7 +215,7 @@ namespace VMAP
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG))
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, nullptr, VMAP_DISABLE_AREAFLAG))
#endif
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
@@ -235,7 +235,7 @@ namespace VMAP
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS))
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, nullptr, VMAP_DISABLE_LIQUIDSTATUS))
#endif
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
@@ -272,7 +272,7 @@ namespace VMAP
{
sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
delete worldmodel;
return NULL;
return nullptr;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());

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@@ -41,7 +41,7 @@ namespace VMAP
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(nullptr), iCurrentUniqueNameId(0)
{
//mkdir(iDestDir);
//init();

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@@ -140,13 +140,13 @@ GameObjectModel* GameObjectModel::Create(const GameObject& go)
{
const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetDisplayId());
if (!info)
return NULL;
return nullptr;
GameObjectModel* mdl = new GameObjectModel();
if (!mdl->initialize(go, *info))
{
delete mdl;
return NULL;
return nullptr;
}
return mdl;

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@@ -314,7 +314,7 @@ namespace VMAP
triangles.clear();
vertices.clear();
delete iLiquid;
iLiquid = NULL;
iLiquid = nullptr;
if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;