mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 07:36:23 +00:00
fix(Core/Loot): Fixed loading conditioned item loot. (#6337)
- Fixes #6326
This commit is contained in:
@@ -0,0 +1,6 @@
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INSERT INTO `version_db_characters` (`sql_rev`) VALUES ('1623572783362357500');
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ALTER TABLE `item_loot_storage`
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ADD COLUMN `conditionLootId` INT NOT NULL AFTER `needs_quest`;
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@@ -509,9 +509,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
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// Items that hold loot or money
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// Items that hold loot or money
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PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest FROM item_loot_storage", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest, conditionLootId FROM item_loot_storage", CONNECTION_SYNCH);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_SINGLE_ITEM, "DELETE FROM item_loot_storage WHERE containerGUID = ? AND itemid = ? AND count = ? LIMIT 1", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_SINGLE_ITEM, "DELETE FROM item_loot_storage WHERE containerGUID = ? AND itemid = ? AND count = ? LIMIT 1", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM, "INSERT INTO item_loot_storage (containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM, "INSERT INTO item_loot_storage (containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest, conditionLootId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_CONTAINER, "DELETE FROM item_loot_storage WHERE containerGUID = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_CONTAINER, "DELETE FROM item_loot_storage WHERE containerGUID = ?", CONNECTION_ASYNC);
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// Calendar
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// Calendar
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@@ -41,7 +41,7 @@ void LootItemStorage::LoadStorageFromDB()
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StoredLootItemList& itemList = lootItemStore[ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt32())];
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StoredLootItemList& itemList = lootItemStore[ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt32())];
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itemList.push_back(StoredLootItem(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetInt32(), fields[4].GetUInt32(), fields[5].GetBool(),
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itemList.push_back(StoredLootItem(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetInt32(), fields[4].GetUInt32(), fields[5].GetBool(),
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fields[6].GetBool(), fields[7].GetBool(), fields[8].GetBool(), fields[9].GetBool(), fields[10].GetBool()));
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fields[6].GetBool(), fields[7].GetBool(), fields[8].GetBool(), fields[9].GetBool(), fields[10].GetBool(), fields[11].GetUInt32()));
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++count;
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++count;
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} while (result->NextRow());
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} while (result->NextRow());
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@@ -79,7 +79,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
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// Gold at first
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// Gold at first
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if (loot->gold)
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if (loot->gold)
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{
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{
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itemList.push_back(StoredLootItem(0, loot->gold, 0, 0, false, false, false, false, false, false));
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itemList.push_back(StoredLootItem(0, loot->gold, 0, 0, false, false, false, false, false, false, 0));
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uint8 index = 0;
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
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@@ -107,12 +107,18 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
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//if (!li->AllowedForPlayer(player))
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//if (!li->AllowedForPlayer(player))
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// continue;
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// continue;
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const ItemTemplate* itemTemplate = sObjectMgr->GetItemTemplate(li->itemid);
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(li->itemid);
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if (!itemTemplate || itemTemplate->IsCurrencyToken())
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if (!itemTemplate || itemTemplate->IsCurrencyToken())
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continue;
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continue;
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uint32 conditionLootId = 0;
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if (!li->conditions.empty())
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{
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conditionLootId = li->conditions.front()->SourceGroup;
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}
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itemList.push_back(StoredLootItem(li->itemid, li->count, li->randomPropertyId, li->randomSuffix, li->follow_loot_rules, li->freeforall, li->is_blocked, li->is_counted,
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itemList.push_back(StoredLootItem(li->itemid, li->count, li->randomPropertyId, li->randomSuffix, li->follow_loot_rules, li->freeforall, li->is_blocked, li->is_counted,
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li->is_underthreshold, li->needs_quest));
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li->is_underthreshold, li->needs_quest, conditionLootId));
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uint8 index = 0;
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
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@@ -127,6 +133,8 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
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stmt->setBool(index++, li->is_counted);
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stmt->setBool(index++, li->is_counted);
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stmt->setBool(index++, li->is_underthreshold);
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stmt->setBool(index++, li->is_underthreshold);
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stmt->setBool(index++, li->needs_quest);
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stmt->setBool(index++, li->needs_quest);
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stmt->setUInt32(index++, conditionLootId);
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trans->Append(stmt);
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trans->Append(stmt);
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}
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}
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@@ -172,7 +180,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
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li.rollWinnerGUID = ObjectGuid::Empty;
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li.rollWinnerGUID = ObjectGuid::Empty;
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// Copy the extra loot conditions from the item in the loot template
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// Copy the extra loot conditions from the item in the loot template
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lt->CopyConditions(&li);
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lt->CopyConditions(&li, it2->conditionLootId);
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if (li.needs_quest)
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if (li.needs_quest)
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{
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{
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@@ -13,9 +13,10 @@ Xinef
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struct StoredLootItem
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struct StoredLootItem
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{
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{
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StoredLootItem(uint32 i, uint32 c, int32 ri, uint32 rs, bool follow_loot_rules, bool freeforall, bool is_blocked, bool is_counted, bool is_underthreshold, bool needs_quest) :
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StoredLootItem(uint32 i, uint32 c, int32 ri, uint32 rs, bool follow_loot_rules, bool freeforall,
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bool is_blocked, bool is_counted, bool is_underthreshold, bool needs_quest, uint32 conditionLootId) :
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itemid(i), count(c), randomPropertyId(ri), randomSuffix(rs), follow_loot_rules(follow_loot_rules), freeforall(freeforall), is_blocked(is_blocked),
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itemid(i), count(c), randomPropertyId(ri), randomSuffix(rs), follow_loot_rules(follow_loot_rules), freeforall(freeforall), is_blocked(is_blocked),
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is_counted(is_counted), is_underthreshold(is_underthreshold), needs_quest(needs_quest) { }
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is_counted(is_counted), is_underthreshold(is_underthreshold), needs_quest(needs_quest), conditionLootId(conditionLootId) { }
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// If itemid == 0 - money amount is stored in count value
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// If itemid == 0 - money amount is stored in count value
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uint32 itemid;
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uint32 itemid;
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@@ -28,6 +29,7 @@ struct StoredLootItem
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bool is_counted;
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bool is_counted;
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bool is_underthreshold;
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bool is_underthreshold;
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bool needs_quest;
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bool needs_quest;
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uint32 conditionLootId;
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};
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};
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typedef std::list<StoredLootItem> StoredLootItemList;
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typedef std::list<StoredLootItem> StoredLootItemList;
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@@ -1380,7 +1380,7 @@ void LootTemplate::CopyConditions(ConditionList conditions)
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group->CopyConditions(conditions);
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group->CopyConditions(conditions);
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}
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}
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bool LootTemplate::CopyConditions(LootItem* li) const
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bool LootTemplate::CopyConditions(LootItem* li, uint32 conditionLootId) const
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{
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{
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for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter)
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for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter)
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{
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{
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@@ -1389,7 +1389,7 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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{
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{
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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{
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{
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if (Referenced->CopyConditions(li))
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if (Referenced->CopyConditions(li, conditionLootId))
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{
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{
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return true;
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return true;
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}
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}
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@@ -1402,6 +1402,11 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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continue;
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continue;
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}
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}
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if (!item->conditions.empty() && conditionLootId && conditionLootId != item->conditions.front()->SourceGroup)
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{
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continue;
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}
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li->conditions = item->conditions;
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li->conditions = item->conditions;
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return true;
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return true;
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}
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}
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@@ -1421,7 +1426,7 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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{
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{
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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{
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{
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if (Referenced->CopyConditions(li))
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if (Referenced->CopyConditions(li, conditionLootId))
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{
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{
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return true;
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return true;
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}
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}
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@@ -1434,6 +1439,11 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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continue;
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continue;
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}
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}
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if (!item->conditions.empty() && conditionLootId && conditionLootId != item->conditions.front()->SourceGroup)
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{
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continue;
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}
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li->conditions = item->conditions;
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li->conditions = item->conditions;
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return true;
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return true;
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}
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}
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@@ -1447,7 +1457,7 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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{
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{
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
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{
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{
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if (Referenced->CopyConditions(li))
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if (Referenced->CopyConditions(li, conditionLootId))
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{
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{
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return true;
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return true;
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}
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}
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@@ -1460,6 +1470,11 @@ bool LootTemplate::CopyConditions(LootItem* li) const
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continue;
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continue;
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}
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}
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if (!item->conditions.empty() && conditionLootId && conditionLootId != item->conditions.front()->SourceGroup)
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{
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continue;
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}
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li->conditions = item->conditions;
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li->conditions = item->conditions;
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return true;
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return true;
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}
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}
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@@ -243,7 +243,7 @@ public:
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// Rolls for every item in the template and adds the rolled items the the loot
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// Rolls for every item in the template and adds the rolled items the the loot
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void Process(Loot& loot, LootStore const& store, uint16 lootMode, Player const* player, uint8 groupId = 0) const;
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void Process(Loot& loot, LootStore const& store, uint16 lootMode, Player const* player, uint8 groupId = 0) const;
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void CopyConditions(ConditionList conditions);
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void CopyConditions(ConditionList conditions);
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bool CopyConditions(LootItem* li) const;
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bool CopyConditions(LootItem* li, uint32 conditionLootId = 0) const;
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// True if template includes at least 1 quest drop entry
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// True if template includes at least 1 quest drop entry
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[[nodiscard]] bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
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[[nodiscard]] bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
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