From 2883160086e3e3ff92d04d6d20d0c27d218878fe Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Tue, 13 May 2025 21:03:42 +0200 Subject: [PATCH] =?UTF-8?q?fixup!=20refactor(Core/World):=20Move=20various?= =?UTF-8?q?=20worldstate=20related=20function=E2=80=A6=20(#22119)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/server/game/World/World.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 5a3871846..edccd7b66 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1755,7 +1755,6 @@ void World::SetInitialWorldSettings() LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions sWorldState->LoadWorldStates(); - sWorldState->Load(); LOG_INFO("server.loading", "Loading Conditions..."); sConditionMgr->LoadConditions(); @@ -1880,6 +1879,9 @@ void World::SetInitialWorldSettings() uint32 nextGameEvent = sGameEventMgr->StartSystem(); _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + LOG_INFO("server.loading", "Loading WorldState..."); + sWorldState->Load(); // must be called after loading game events + // Delete all characters which have been deleted X days before Player::DeleteOldCharacters();