From 28696e4ff83dcc30093f991b191361e48ff5027e Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sat, 16 Nov 2024 13:30:53 +0100 Subject: [PATCH] fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068) replace free to move with ownerGUID check with crowd control check --- src/server/game/Spells/SpellInfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index e0b2e9b04..2615535ec 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1870,7 +1870,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta return SPELL_FAILED_TARGETS_DEAD; // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && !unitTarget->CanFreeMove()) + if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && unitTarget->HasUnitState(UNIT_STATE_CONTROLLED)) return SPELL_FAILED_BAD_TARGETS; // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets