diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index e0b2e9b04..2615535ec 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1870,7 +1870,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta return SPELL_FAILED_TARGETS_DEAD; // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && !unitTarget->CanFreeMove()) + if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && unitTarget->HasUnitState(UNIT_STATE_CONTROLLED)) return SPELL_FAILED_BAD_TARGETS; // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets