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feat(Core/Warden): optimization + PQR detection (#3875)
* Update AuctionHouseHandler.cpp * feat(warden): block PQR * wip * Update Warden.cpp * Core/Warden: minor preperation * Core/Misc: implemented some needed container wrapper functions * Core/Warden: more preperations * Core/Warden: more rework * LUA checks now are splitted to seperate config * LUA checks are always in front of queue * Fixed "Other" checks * Fixed PQR detection * Core/Warden: adjusted and optimized * Core/Warden: optimization * Core/Warden: more optimization * Core/Warden: use warden comments in ban reason * Core/Warden: more warden work * Core/Warden: more optimizations * Core/Warden: more refactors * Core/Warden: some more refactors + use default SHA definitions * Core/Warden: more refactoring * Core/Warden: fixed PQR detection again * Core/Warden: improved detection logging * Core/Misc: removed SmartEnums - we do not need it here + maybe should go as seperate commit * Core/Warden: fixed some warnings * Core/Warden: codestyle * Core/Warden: include warden check comment to console logs * Core/Warden: minor adjustment for previous commit * Core/Warden: fixed static analysis warning * Core/Warden: compilers, you're drunk this time... function is not unused... * Core/Warden: minor correction for logs * Core/Warden: one more improvement for logs * Core/Warden: added missing overrides * Core/Warden: some codestyle * Core/Misc: more codestyle * Core/Misc: more codestyle! * Core/Warden: restored default config options... (if you change it, change in core source too) * Core/Warden: addition to previous commit * DB/Warden: added EWT and WOWPlus checks (provided by lineagedr) * DB/Warden: addition to previous commit * fix: codestyle * Core/Warden: fixed build when extra logs are enabled in cmake Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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@@ -391,12 +391,16 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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if (updater.ProcessLogout())
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{
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if (m_Socket && !m_Socket->IsClosed() && _warden)
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{
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_warden->Update(diff);
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}
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time_t currTime = time(nullptr);
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if (ShouldLogOut(currTime) && !m_playerLoading)
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{
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LogoutPlayer(true);
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if (m_Socket && !m_Socket->IsClosed() && _warden)
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_warden->Update();
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}
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if (m_Socket && m_Socket->IsClosed())
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{
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@@ -405,7 +409,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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}
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if (!m_Socket)
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{
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return false;
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}
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}
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return true;
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