fix(Script/Sunwell) Solve some Eredar Twins' timer issues. (#21835)

This commit is contained in:
Rocco Silipo
2025-04-01 11:06:11 +02:00
committed by GitHub
parent 3c1f42245c
commit 277aed596e

View File

@@ -146,9 +146,9 @@ struct boss_sacrolash : public BossAI
DoCastVictim(SPELL_CONFOUNDING_BLOW);
}, 20s, 25s);
ScheduleTimedEvent(20s, [&] {
me->SummonCreature(NPC_SHADOW_IMAGE, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 12000);
}, 6s);
ScheduleTimedEvent(8s, 16s, [&] {
me->SummonCreature(NPC_SHADOW_IMAGE, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 8s, 12s);
scheduler.Schedule(36s, GROUP_SPECIAL_ABILITY, [this](TaskContext context) {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
@@ -253,9 +253,9 @@ struct boss_alythess : public BossAI
DoCastVictim(SPELL_BLAZE);
}, 3800ms);
ScheduleTimedEvent(15s, [&] {
ScheduleTimedEvent(21s, 34s, [&] {
DoCastSelf(SPELL_PYROGENICS);
}, 15s);
}, 21s, 34s);
ScheduleTimedEvent(10s, 15s, [&] {
me->CastCustomSpell(SPELL_FLAME_SEAR, SPELLVALUE_MAX_TARGETS, urand(4, 5), me, TRIGGERED_NONE);