feat(Core/Grids): Implement visibility notifier (#15919)

* Cherry-picked from TrinityCore (unable to find author)
This commit is contained in:
AG
2023-09-28 22:28:28 +02:00
committed by GitHub
parent 29af6cc886
commit 2779833768
33 changed files with 1254 additions and 510 deletions

View File

@@ -145,8 +145,6 @@ struct npc_midsummer_torch_target : public ScriptedAI
int8 num = urand(0, posVec.size() - 1);
Position pos;
pos.Relocate(posVec.at(num));
me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
me->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + 10000;
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}

View File

@@ -443,8 +443,6 @@ public:
GetUnitOwner()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)