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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
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65
src/server/game/Grids/GridStates.cpp
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65
src/server/game/Grids/GridStates.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GridStates.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectGridLoader.h"
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void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
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{
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}
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void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
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{
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// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
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info.UpdateTimeTracker(diff);
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if (info.getTimeTracker().Passed())
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{
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if (!grid.GetWorldObjectCountInNGrid<Player>() && !map.ActiveObjectsNearGrid(grid))
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{
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ObjectGridStoper worker;
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TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
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grid.VisitAllGrids(visitor);
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grid.SetGridState(GRID_STATE_IDLE);
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LOG_DEBUG("maps", "Grid[{}, {}] on map {} moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
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}
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else
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map.ResetGridExpiry(grid, 0.1f);
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}
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}
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void IdleState::Update(Map& map, NGridType& grid, GridInfo&, uint32) const
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{
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map.ResetGridExpiry(grid);
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grid.SetGridState(GRID_STATE_REMOVAL);
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LOG_DEBUG("maps", "Grid[{}, {}] on map {} moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
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}
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void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
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{
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if (!info.getUnloadLock())
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{
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info.UpdateTimeTracker(diff);
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if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
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{
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LOG_DEBUG("maps", "Grid[{}, {}] for map {} differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
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map.ResetGridExpiry(grid);
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}
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}
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}
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