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feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
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@@ -2349,7 +2349,7 @@ public:
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bool IsVisibleGloballyFor(Player const* player) const;
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void GetInitialVisiblePackets(Unit* target);
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void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
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void UpdateObjectVisibility(bool forced = true) override;
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void UpdateVisibilityForPlayer(bool mapChange = false);
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void UpdateVisibilityOf(WorldObject* target);
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void UpdateTriggerVisibility();
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