feat(Core/Grids): Implement visibility notifier (#15919)

* Cherry-picked from TrinityCore (unable to find author)
This commit is contained in:
AG
2023-09-28 22:28:28 +02:00
committed by GitHub
parent 29af6cc886
commit 2779833768
33 changed files with 1254 additions and 510 deletions

View File

@@ -65,7 +65,7 @@ constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max
VISIBILITY_DISTANCE_SMALL,
VISIBILITY_DISTANCE_LARGE,
VISIBILITY_DISTANCE_GIGANTIC,
VISIBILITY_DISTANCE_INFINITE
MAX_VISIBILITY_DISTANCE
};
Object::Object() : m_PackGUID(sizeof(uint64) + 1)
@@ -2922,7 +2922,7 @@ void WorldObject::DestroyForNearbyPlayers()
}
}
void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
//updates object's visibility for nearby players
Acore::VisibleChangesNotifier notifier(*this);
@@ -2931,28 +2931,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
void WorldObject::AddToNotify(uint16 f)
{
if (!(m_notifyflags & f))
if (Unit* u = ToUnit())
{
if (f & NOTIFY_VISIBILITY_CHANGED)
{
uint32 EVENT_VISIBILITY_DELAY = u->FindMap() ? DynamicVisibilityMgr::GetVisibilityNotifyDelay(u->FindMap()->GetEntry()->map_type) : 1000;
uint32 diff = getMSTimeDiff(u->m_last_notify_mstime, GameTime::GetGameTimeMS().count());
if (diff >= EVENT_VISIBILITY_DELAY / 2)
EVENT_VISIBILITY_DELAY /= 2;
else
EVENT_VISIBILITY_DELAY -= diff;
u->m_delayed_unit_relocation_timer = EVENT_VISIBILITY_DELAY;
u->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + EVENT_VISIBILITY_DELAY - 1;
}
else if (f & NOTIFY_AI_RELOCATION)
{
u->m_delayed_unit_ai_notify_timer = u->FindMap() ? DynamicVisibilityMgr::GetAINotifyDelay(u->FindMap()->GetEntry()->map_type) : 500;
}
m_notifyflags |= f;
}
m_notifyflags |= f;
}
struct WorldObjectChangeAccumulator