Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60. (#3304)

* Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60

Adding a TrinityCore commit eac9c1f0b9

* Update rev_1597581112860069800.sql

* Update rev_1597581112860069800.sql

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Moki
2020-09-01 15:19:09 +03:00
committed by GitHub
parent 4b6827fb09
commit 26c99c383f
5 changed files with 47 additions and 1 deletions

View File

@@ -722,6 +722,17 @@ bool ScriptMgr::OnItemRemove(Player * player, Item * item)
}
bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item)
{
ASSERT(player);
ASSERT(victim);
ASSERT(spellInfo);
ASSERT(item);
GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, true);
return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item);
}
void ScriptMgr::OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action)
{
ASSERT(player);