fix(scripts/Oculus): Reset Mage-Lord Urom's position at death (#4012)

This commit is contained in:
Silker
2020-12-19 18:29:02 -06:00
committed by GitHub
parent 350f181068
commit 26bf415ce0

View File

@@ -205,9 +205,13 @@ public:
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (pInstance)
{
pInstance->SetData(DATA_UROM, DONE);
}
me->SetCanFly(false);
me->SetDisableGravity(false);
me->NearTeleportTo(x, y, z, 0.0f);
}
void KilledUnit(Unit* /*victim*/) override
@@ -339,7 +343,6 @@ public:
me->SetControlled(false, UNIT_STATE_ROOT);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
}