fix(Core/AI): Increase movement leash extension interval. (#20867)

Init.
This commit is contained in:
Benjamin Jackson
2024-12-08 15:04:41 -05:00
committed by GitHub
parent 85d8c99b49
commit 2654ec83cd
2 changed files with 3 additions and 3 deletions

View File

@@ -158,13 +158,13 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
i_leashExtensionTimer.Update(time_diff);
if (i_leashExtensionTimer.Passed())
{
i_leashExtensionTimer.Reset(1500);
i_leashExtensionTimer.Reset(5000);
if (cOwner)
cOwner->UpdateLeashExtensionTime();
}
}
else if (i_recalculateTravel)
i_leashExtensionTimer.Reset(1500);
i_leashExtensionTimer.Reset(5000);
// if the target moved, we have to consider whether to adjust
if (!_lastTargetPosition || target->GetPosition() != _lastTargetPosition.value() || mutualChase != _mutualChase || !owner->IsWithinLOSInMap(target))

View File

@@ -39,7 +39,7 @@ class ChaseMovementGenerator : public MovementGeneratorMedium<T, ChaseMovementGe
{
public:
ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {})
: TargetedMovementGeneratorBase(target), i_leashExtensionTimer(1500), i_path(nullptr), i_recheckDistance(0), i_recalculateTravel(true), _range(range), _angle(angle) {}
: TargetedMovementGeneratorBase(target), i_leashExtensionTimer(5000), i_path(nullptr), i_recheckDistance(0), i_recalculateTravel(true), _range(range), _angle(angle) {}
~ChaseMovementGenerator() { }
MovementGeneratorType GetMovementGeneratorType() { return CHASE_MOTION_TYPE; }