refactor(Core): Improve readability (#22691)

This commit is contained in:
天鹭
2025-08-19 21:03:03 +08:00
committed by GitHub
parent a19dc17cc5
commit 2602add0fd
6 changed files with 8 additions and 8 deletions

View File

@@ -895,7 +895,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
go->SetLootState(GO_READY);
}
go->UseDoorOrButton(0, !!e.action.activateObject.alternative, unit);
go->UseDoorOrButton(0, e.action.activateObject.alternative, unit);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {} activated", go->GetGUID().ToString());
}
}
@@ -1485,14 +1485,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsUnit(target))
target->ToUnit()->SetVisible(!!e.action.visibility.state);
target->ToUnit()->SetVisible(e.action.visibility.state);
break;
}
case SMART_ACTION_SET_ACTIVE:
{
for (WorldObject* target : targets)
target->setActive(!!e.action.setActive.state);
target->setActive(e.action.setActive.state);
break;
}
case SMART_ACTION_ATTACK_START: