fix(Scripts/TempleOfAhnQiraj): C'thun (#13153)

This commit is contained in:
Skjalf
2022-10-05 22:17:45 -03:00
committed by GitHub
parent fab614d709
commit 26017b645e
2 changed files with 108 additions and 54 deletions

View File

@@ -70,6 +70,7 @@ enum Spells
// Tentacles
SPELL_SUBMERGE_VISUAL = 26234,
SPELL_BIRTH = 26262,
SPELL_ROCKY_GROUND_IMPACT = 26271,
// Areatriggers
SPELL_SPIT_OUT = 25383,
@@ -186,9 +187,9 @@ struct boss_eye_of_cthun : public BossAI
void EnterCombat(Unit* who) override
{
DoZoneInCombat();
ScheduleTasks();
BossAI::EnterCombat(who);
_beamTarget = who->GetGUID();
}
void MoveInLineOfSight(Unit* who) override
@@ -222,11 +223,29 @@ struct boss_eye_of_cthun : public BossAI
_scheduler.
Schedule(3s, [this](TaskContext task)
{
DoCastRandomTarget(SPELL_GREEN_BEAM);
if (task.GetRepeatCounter() < 3)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
{
DoCast(target, SPELL_GREEN_BEAM);
}
task.Repeat();
}
else
{
_scheduler.Schedule(5s, [this](TaskContext task)
{
DoCastRandomTarget(SPELL_GREEN_BEAM);
task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat(3s);
});
}
task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat();
})
.Schedule(12s, [this](TaskContext task)
.Schedule(8s, [this](TaskContext task)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
{
@@ -324,48 +343,32 @@ struct boss_eye_of_cthun : public BossAI
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
switch (instance->GetData(DATA_CTHUN_PHASE))
//Only if it will kill
if (damage < me->GetHealth())
return;
//Fake death in phase 0 or 1 (green beam or dark glare phase)
me->InterruptNonMeleeSpells(false);
//Remove Red coloration from c'thun
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
me->SetHealth(0);
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
_scheduler.CancelAll();
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
case PHASE_EYE_GREEN_BEAM:
case PHASE_EYE_RED_BEAM:
//Only if it will kill
if (damage < me->GetHealth())
return;
//Fake death in phase 0 or 1 (green beam or dark glare phase)
me->InterruptNonMeleeSpells(false);
//Remove Red coloration from c'thun
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
me->SetHealth(0);
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
_scheduler.CancelAll();
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
}
break;
case PHASE_CTHUN_DONE:
//Allow death here
return;
default:
//Prevent death in these phases
damage = 0;
return;
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
}
}
@@ -376,6 +379,7 @@ private:
bool ClockWise;
uint32 _eyeTentacleCounter;
ObjectGuid _beamTarget;
TaskScheduler _scheduler;
};
@@ -424,7 +428,7 @@ struct boss_cthun : public BossAI
//Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++)
{
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
ScheduleTasks();
@@ -457,25 +461,27 @@ struct boss_cthun : public BossAI
}
context.Repeat(30s);
}).Schedule(15s, [this](TaskContext context)
}).Schedule(8s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
{
spawned->AI()->AttackStart(target);
}
}
context.Repeat(1min);
}).Schedule(15s, [this](TaskContext context)
}).Schedule(38s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
{
spawned->AI()->AttackStart(target);
}
}
context.Repeat(1min);
@@ -536,6 +542,8 @@ struct boss_cthun : public BossAI
{
++_fleshTentaclesKilled;
creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
if (_fleshTentaclesKilled > 1)
{
_scheduler.CancelAll();
@@ -580,6 +588,14 @@ struct npc_eye_tentacle : public ScriptedAI
{
portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
}
SetCombatMovement(false);
@@ -643,6 +659,14 @@ struct npc_claw_tentacle : public ScriptedAI
{
portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
}
}
@@ -702,6 +726,14 @@ struct npc_giant_claw_tentacle : public ScriptedAI
{
portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
}
}
@@ -835,6 +867,14 @@ struct npc_giant_eye_tentacle : public ScriptedAI
{
portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
}
}
@@ -931,9 +971,12 @@ public:
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
{
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
if (InstanceScript* instance = player->GetInstanceScript())
{
trigger->CastSpell(player, SPELL_SPIT_OUT, true);
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->CastSpell(player, SPELL_SPIT_OUT, true);
}
}
return true;