mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 12:47:07 +00:00
fix(Scripts/TempleOfAhnQiraj): C'thun (#13153)
This commit is contained in:
@@ -70,6 +70,7 @@ enum Spells
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// Tentacles
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SPELL_SUBMERGE_VISUAL = 26234,
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SPELL_BIRTH = 26262,
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SPELL_ROCKY_GROUND_IMPACT = 26271,
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// Areatriggers
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SPELL_SPIT_OUT = 25383,
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@@ -186,9 +187,9 @@ struct boss_eye_of_cthun : public BossAI
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void EnterCombat(Unit* who) override
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{
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DoZoneInCombat();
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ScheduleTasks();
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BossAI::EnterCombat(who);
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_beamTarget = who->GetGUID();
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}
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void MoveInLineOfSight(Unit* who) override
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@@ -222,11 +223,29 @@ struct boss_eye_of_cthun : public BossAI
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_scheduler.
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Schedule(3s, [this](TaskContext task)
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{
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DoCastRandomTarget(SPELL_GREEN_BEAM);
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if (task.GetRepeatCounter() < 3)
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
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{
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DoCast(target, SPELL_GREEN_BEAM);
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}
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task.Repeat();
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}
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else
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{
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_scheduler.Schedule(5s, [this](TaskContext task)
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{
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DoCastRandomTarget(SPELL_GREEN_BEAM);
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task.SetGroup(GROUP_BEAM_PHASE);
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task.Repeat(3s);
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});
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}
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task.SetGroup(GROUP_BEAM_PHASE);
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task.Repeat();
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})
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.Schedule(12s, [this](TaskContext task)
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.Schedule(8s, [this](TaskContext task)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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{
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@@ -324,48 +343,32 @@ struct boss_eye_of_cthun : public BossAI
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void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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switch (instance->GetData(DATA_CTHUN_PHASE))
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//Only if it will kill
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if (damage < me->GetHealth())
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return;
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//Fake death in phase 0 or 1 (green beam or dark glare phase)
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me->InterruptNonMeleeSpells(false);
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//Remove Red coloration from c'thun
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me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
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//Reset to normal emote state and prevent select and attack
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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//Remove Target field
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me->SetTarget();
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me->SetHealth(0);
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damage = 0;
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me->InterruptNonMeleeSpells(true);
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me->RemoveAllAuras();
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_scheduler.CancelAll();
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if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
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{
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case PHASE_EYE_GREEN_BEAM:
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case PHASE_EYE_RED_BEAM:
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//Only if it will kill
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if (damage < me->GetHealth())
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return;
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//Fake death in phase 0 or 1 (green beam or dark glare phase)
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me->InterruptNonMeleeSpells(false);
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//Remove Red coloration from c'thun
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me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
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//Reset to normal emote state and prevent select and attack
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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//Remove Target field
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me->SetTarget();
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me->SetHealth(0);
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damage = 0;
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me->InterruptNonMeleeSpells(true);
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me->RemoveAllAuras();
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_scheduler.CancelAll();
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if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
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{
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cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
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}
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break;
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case PHASE_CTHUN_DONE:
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//Allow death here
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return;
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default:
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//Prevent death in these phases
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damage = 0;
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return;
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cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
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}
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}
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@@ -376,6 +379,7 @@ private:
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bool ClockWise;
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uint32 _eyeTentacleCounter;
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ObjectGuid _beamTarget;
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TaskScheduler _scheduler;
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};
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@@ -424,7 +428,7 @@ struct boss_cthun : public BossAI
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//Spawn flesh tentacle
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for (uint8 i = 0; i < 2; i++)
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{
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me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
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me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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}
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ScheduleTasks();
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@@ -457,25 +461,27 @@ struct boss_cthun : public BossAI
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}
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context.Repeat(30s);
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}).Schedule(15s, [this](TaskContext context)
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}).Schedule(8s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
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{
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//Spawn claw tentacle on the random target
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if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
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if (spawned->AI())
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spawned->AI()->AttackStart(target);
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{
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spawned->AI()->AttackStart(target);
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}
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}
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context.Repeat(1min);
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}).Schedule(15s, [this](TaskContext context)
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}).Schedule(38s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
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{
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//Spawn claw tentacle on the random target
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if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
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if (spawned->AI())
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spawned->AI()->AttackStart(target);
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{
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spawned->AI()->AttackStart(target);
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}
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}
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context.Repeat(1min);
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@@ -536,6 +542,8 @@ struct boss_cthun : public BossAI
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{
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++_fleshTentaclesKilled;
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creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
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if (_fleshTentaclesKilled > 1)
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{
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_scheduler.CancelAll();
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@@ -580,6 +588,14 @@ struct npc_eye_tentacle : public ScriptedAI
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{
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portal->SetReactState(REACT_PASSIVE);
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_portalGUID = portal->GetGUID();
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (Creature* creature = summoner->ToCreature())
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{
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creature->AI()->JustSummoned(portal);
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}
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}
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}
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SetCombatMovement(false);
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@@ -643,6 +659,14 @@ struct npc_claw_tentacle : public ScriptedAI
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{
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portal->SetReactState(REACT_PASSIVE);
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_portalGUID = portal->GetGUID();
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (Creature* creature = summoner->ToCreature())
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{
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creature->AI()->JustSummoned(portal);
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}
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}
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}
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}
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@@ -702,6 +726,14 @@ struct npc_giant_claw_tentacle : public ScriptedAI
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{
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portal->SetReactState(REACT_PASSIVE);
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_portalGUID = portal->GetGUID();
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (Creature* creature = summoner->ToCreature())
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{
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creature->AI()->JustSummoned(portal);
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}
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}
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}
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}
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@@ -835,6 +867,14 @@ struct npc_giant_eye_tentacle : public ScriptedAI
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{
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portal->SetReactState(REACT_PASSIVE);
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_portalGUID = portal->GetGUID();
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (Creature* creature = summoner->ToCreature())
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{
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creature->AI()->JustSummoned(portal);
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}
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}
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}
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}
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@@ -931,9 +971,12 @@ public:
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bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
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{
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if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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trigger->CastSpell(player, SPELL_SPIT_OUT, true);
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if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
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{
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cthun->CastSpell(player, SPELL_SPIT_OUT, true);
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}
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}
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return true;
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