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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core): Crashfix. (#11903)
* fix(Core): Crashfix. Fixes #11650 * Update.
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@@ -553,8 +553,10 @@ void Pet::SavePetToDB(PetSaveMode mode)
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// save pet
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std::string actionBar = GenerateActionBarData();
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ASSERT(owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber());
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FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
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if (owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber())
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{
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FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
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stmt->SetData(0, m_charmInfo->GetPetNumber());
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@@ -8973,16 +8973,18 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
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// only if current pet in slot
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pet->SavePetToDB(mode);
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ASSERT(m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber());
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if (mode == PET_SAVE_NOT_IN_SLOT)
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if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
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{
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m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
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m_petStable->CurrentPet.reset();
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if (mode == PET_SAVE_NOT_IN_SLOT)
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{
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m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
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m_petStable->CurrentPet.reset();
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}
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else if (mode == PET_SAVE_AS_DELETED)
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m_petStable->CurrentPet.reset();
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// else if (stable slots) handled in opcode handlers due to required swaps
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// else (current pet) doesnt need to do anything
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}
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else if (mode == PET_SAVE_AS_DELETED)
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m_petStable->CurrentPet.reset();
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// else if (stable slots) handled in opcode handlers due to required swaps
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// else (current pet) doesnt need to do anything
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SetMinion(pet, false);
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@@ -18612,23 +18612,38 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
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}
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}
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WorldObject::SetPhaseMask(newPhaseMask, update);
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WorldObject::SetPhaseMask(newPhaseMask, false);
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if (!IsInWorld())
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{
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return;
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}
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for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
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{
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Unit* controlled = *itr;
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++itr;
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if (controlled->GetTypeId() == TYPEID_UNIT)
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{
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controlled->SetPhaseMask(newPhaseMask, true);
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}
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}
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for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
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{
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if (m_SummonSlot[i])
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{
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if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
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{
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summon->SetPhaseMask(newPhaseMask, true);
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}
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}
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}
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if (update)
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{
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UpdateObjectVisibility();
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}
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}
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void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
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