mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
fix(scripts/Ulduar): Spinning UP during 4th phase (#4876)
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@@ -688,8 +688,6 @@ public:
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VX001->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_01);
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VX001->HandleEmoteCommand(EMOTE_STATE_CUSTOM_SPELL_01);
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VX001->EnterVehicle(LMK2, 3);
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LMK2->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_01);
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LMK2->HandleEmoteCommand(EMOTE_STATE_CUSTOM_SPELL_01);
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events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3000);
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}
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break;
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@@ -703,6 +701,7 @@ public:
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return;
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}
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ACU->SetDisableGravity(false);
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ACU->EnterVehicle(VX001, 3);
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me->EnterVehicle(VX001, 1);
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me->MonsterYell(TEXT_VOLTRON_ACTIVATE, LANG_UNIVERSAL, 0);
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@@ -1339,7 +1338,7 @@ public:
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events.ScheduleEvent(EVENT_REINSTALL_ROCKETS, 3000);
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events.ScheduleEvent(EVENT_SPELL_ROCKET_STRIKE, 16000);
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events.ScheduleEvent(EVENT_HAND_PULSE, 1);
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//events.ScheduleEvent(EVENT_SPELL_SPINNING_UP, 30000);
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events.ScheduleEvent(EVENT_SPELL_SPINNING_UP, 30000);
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if (Creature* c = GetMimiron())
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if (c->AI()->GetData(1))
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events.ScheduleEvent(EVENT_FROST_BOMB, 1000);
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@@ -1419,8 +1418,8 @@ public:
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if (spinningUpTimer <= diff)
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{
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float angle = (spinningUpOrientation * 2 * M_PI) / 100.0f;
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me->SetOrientation(angle);
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me->SetFacingTo(angle);
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spinningUpTimer = 0;
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}
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else
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@@ -1485,12 +1484,12 @@ public:
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case EVENT_HAND_PULSE:
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if (Player* p = SelectTargetFromPlayerList(80.0f))
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{
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me->SetOrientation(me->GetAngle(p));
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me->SetFacingTo(me->GetAngle(p));
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me->SetFacingToObject(p);
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if (Unit* vb = me->GetVehicleBase())
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{
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vb->SendMeleeAttackStop();
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vb->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_01);
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vb->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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if( !leftarm )
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{
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vb->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_03);
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@@ -1512,9 +1511,16 @@ public:
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if (Player* p = SelectTargetFromPlayerList(80.0f))
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{
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float angle = me->GetAngle(p);
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if (Unit* vehicle = me->GetVehicleBase())
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{
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vehicle->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_01);
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vehicle->HandleEmoteCommand(EMOTE_STATE_CUSTOM_SPELL_01);
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angle -= vehicle->GetOrientation();
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}
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spinningUpOrientation = (uint32)((angle * 100.0f) / (2 * M_PI));
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spinningUpTimer = 1500;
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me->SetOrientation(angle);
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me->SetFacingTo(angle);
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me->CastSpell(p, SPELL_SPINNING_UP, true);
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events.RescheduleEvent((Phase == 2 ? EVENT_SPELL_RAPID_BURST : EVENT_HAND_PULSE), 14500);
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@@ -1801,7 +1807,7 @@ public:
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{
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if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0, 27.5f, true))
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{
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me->SetFacingTo(me->GetAngle(victim));
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me->SetFacingToObject(victim);
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me->CastSpell(victim, SPELL_PLASMA_BALL, false);
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}
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}
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@@ -2217,8 +2223,8 @@ public:
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float new_o = Position::NormalizeOrientation(lastOrientation - (M_PI / 60) * (diff / 250.0f));
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lastMSTime = World::GetGameTimeMS();
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lastOrientation = new_o;
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c->SetOrientation(new_o);
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c->SetFacingTo(new_o);
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c->CastSpell((Unit*)nullptr, 63297, true);
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c->CastSpell((Unit*)nullptr, 64042, true);
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}
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