refactor(GameObjectAI): Change self-accessor to "me" (#9041)

This commit is contained in:
Kitzunu
2021-11-08 22:06:04 +01:00
committed by GitHub
parent 84b1295938
commit 24f9f993cc
10 changed files with 87 additions and 82 deletions

View File

@@ -273,7 +273,7 @@ public:
private:
void initBlyCrewMember(uint32 entry, float x, float y, float z)
{
if (Creature* crew = ObjectAccessor::GetCreature(*go, instance->GetGuidData(entry)))
if (Creature* crew = ObjectAccessor::GetCreature(*me, instance->GetGuidData(entry)))
{
crew->SetReactState(REACT_AGGRESSIVE);
crew->SetWalk(true);

View File

@@ -1013,7 +1013,7 @@ public:
{
if (reportUse)
{
uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
uint32 gossipId = me->GetGOInfo()->GetGossipMenuId();
bool _twilightSetAura = (player->HasAura(AURA_TWILIGHT_SET, player->GetGUID()) ? true : false);
bool _medallionAura = (player->HasAura(AURA_MEDALLION, player->GetGUID()) ? true : false);
bool _ringAura = (player->HasAura(AURA_RING, player->GetGUID()) ? true : false);
@@ -1023,19 +1023,19 @@ public:
case GOSSIPID_LESSER_WS:
{
if (!_twilightSetAura)
go->CastSpell(player, SPELL_PUNISHMENT);
me->CastSpell(player, SPELL_PUNISHMENT);
break;
}
case GOSSIPID_WS:
{
if (!_twilightSetAura || !_medallionAura)
go->CastSpell(player, SPELL_PUNISHMENT);
me->CastSpell(player, SPELL_PUNISHMENT);
break;
}
case GOSSIPID_GREATER_WS:
{
if (!_twilightSetAura || !_medallionAura || !_ringAura)
go->CastSpell(player, SPELL_PUNISHMENT);
me->CastSpell(player, SPELL_PUNISHMENT);
break;
}
default:
@@ -1054,19 +1054,19 @@ public:
switch (action)
{
case 0:
SummonNPC(go, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
SummonNPC(me, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
break;
case 1:
SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
SummonNPC(me, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
break;
case 2:
SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
SummonNPC(me, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
break;
case 3:
SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
SummonNPC(me, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
break;
case 4:
SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
SummonNPC(me, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
break;
default:
break;
@@ -1077,19 +1077,19 @@ public:
switch (action)
{
case 0:
SummonNPC(go, player, RAND(NPC_DUKE_WATER, NPC_DUKE_FIRE, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
SummonNPC(me, player, RAND(NPC_DUKE_WATER, NPC_DUKE_FIRE, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
break;
case 1:
SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
SummonNPC(me, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
break;
case 2:
SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
SummonNPC(me, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
break;
case 3:
SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
SummonNPC(me, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
break;
case 4:
SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
SummonNPC(me, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
break;
default:
break;
@@ -1100,19 +1100,19 @@ public:
switch (action)
{
case 0:
SummonNPC(go, player, RAND(NPC_ROYAL_WATER, NPC_ROYAL_FIRE, NPC_ROYAL_EARTH, NPC_ROYAL_AIR), SPELL_ROYAL_RANDOM);
SummonNPC(me, player, RAND(NPC_ROYAL_WATER, NPC_ROYAL_FIRE, NPC_ROYAL_EARTH, NPC_ROYAL_AIR), SPELL_ROYAL_RANDOM);
break;
case 1:
SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
SummonNPC(me, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
break;
case 2:
SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
SummonNPC(me, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
break;
case 3:
SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
SummonNPC(me, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
break;
case 4:
SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
SummonNPC(me, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
break;
default:
break;