mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 00:23:48 +00:00
refactor(GameObjectAI): Change self-accessor to "me" (#9041)
This commit is contained in:
@@ -273,7 +273,7 @@ public:
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private:
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void initBlyCrewMember(uint32 entry, float x, float y, float z)
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{
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if (Creature* crew = ObjectAccessor::GetCreature(*go, instance->GetGuidData(entry)))
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if (Creature* crew = ObjectAccessor::GetCreature(*me, instance->GetGuidData(entry)))
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{
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crew->SetReactState(REACT_AGGRESSIVE);
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crew->SetWalk(true);
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@@ -1013,7 +1013,7 @@ public:
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{
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if (reportUse)
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{
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uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
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uint32 gossipId = me->GetGOInfo()->GetGossipMenuId();
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bool _twilightSetAura = (player->HasAura(AURA_TWILIGHT_SET, player->GetGUID()) ? true : false);
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bool _medallionAura = (player->HasAura(AURA_MEDALLION, player->GetGUID()) ? true : false);
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bool _ringAura = (player->HasAura(AURA_RING, player->GetGUID()) ? true : false);
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@@ -1023,19 +1023,19 @@ public:
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case GOSSIPID_LESSER_WS:
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{
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if (!_twilightSetAura)
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go->CastSpell(player, SPELL_PUNISHMENT);
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me->CastSpell(player, SPELL_PUNISHMENT);
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break;
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}
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case GOSSIPID_WS:
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{
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if (!_twilightSetAura || !_medallionAura)
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go->CastSpell(player, SPELL_PUNISHMENT);
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me->CastSpell(player, SPELL_PUNISHMENT);
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break;
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}
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case GOSSIPID_GREATER_WS:
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{
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if (!_twilightSetAura || !_medallionAura || !_ringAura)
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go->CastSpell(player, SPELL_PUNISHMENT);
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me->CastSpell(player, SPELL_PUNISHMENT);
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break;
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}
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default:
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@@ -1054,19 +1054,19 @@ public:
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switch (action)
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{
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case 0:
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SummonNPC(go, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
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SummonNPC(me, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
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break;
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case 1:
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SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
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SummonNPC(me, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
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break;
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case 2:
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SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
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SummonNPC(me, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
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break;
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case 3:
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SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
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SummonNPC(me, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
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break;
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case 4:
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SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
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SummonNPC(me, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
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break;
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default:
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break;
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@@ -1077,19 +1077,19 @@ public:
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switch (action)
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{
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case 0:
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SummonNPC(go, player, RAND(NPC_DUKE_WATER, NPC_DUKE_FIRE, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
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SummonNPC(me, player, RAND(NPC_DUKE_WATER, NPC_DUKE_FIRE, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
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break;
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case 1:
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SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
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SummonNPC(me, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
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break;
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case 2:
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SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
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SummonNPC(me, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
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break;
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case 3:
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SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
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SummonNPC(me, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
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break;
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case 4:
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SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
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SummonNPC(me, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
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break;
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default:
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break;
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@@ -1100,19 +1100,19 @@ public:
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switch (action)
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{
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case 0:
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SummonNPC(go, player, RAND(NPC_ROYAL_WATER, NPC_ROYAL_FIRE, NPC_ROYAL_EARTH, NPC_ROYAL_AIR), SPELL_ROYAL_RANDOM);
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SummonNPC(me, player, RAND(NPC_ROYAL_WATER, NPC_ROYAL_FIRE, NPC_ROYAL_EARTH, NPC_ROYAL_AIR), SPELL_ROYAL_RANDOM);
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break;
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case 1:
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SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
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SummonNPC(me, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
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break;
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case 2:
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SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
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SummonNPC(me, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
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break;
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case 3:
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SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
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SummonNPC(me, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
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break;
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case 4:
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SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
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SummonNPC(me, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
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break;
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default:
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break;
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