refactor(GameObjectAI): Change self-accessor to "me" (#9041)

This commit is contained in:
Kitzunu
2021-11-08 22:06:04 +01:00
committed by GitHub
parent 84b1295938
commit 24f9f993cc
10 changed files with 87 additions and 82 deletions

View File

@@ -2105,16 +2105,16 @@ public:
void Reset() override
{
go->SetLootState(GO_READY);
me->SetLootState(GO_READY);
_scheduler.Schedule(Seconds(1), [this](TaskContext /*context*/)
{
go->UseDoorOrButton();
go->CastSpell(nullptr, SPELL_MOLE_MACHINE_EMERGE);
me->UseDoorOrButton();
me->CastSpell(nullptr, SPELL_MOLE_MACHINE_EMERGE);
})
.Schedule(Seconds(4), [this](TaskContext /*context*/)
{
if (GameObject* trap = go->GetLinkedTrap())
if (GameObject* trap = me->GetLinkedTrap())
{
trap->UseDoorOrButton();
trap->SetLootState(GO_READY);