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fix(Core/Transports): Improve static transport visibility (#22660)
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@@ -146,7 +146,7 @@ struct ZoneDynamicInfo
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typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
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typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
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typedef std::set<MotionTransport*> TransportsContainer;
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typedef std::unordered_set<Transport*> TransportsContainer;
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enum EncounterCreditType : uint8
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{
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@@ -535,7 +535,6 @@ protected:
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MapRefMgr m_mapRefMgr;
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MapRefMgr::iterator m_mapRefIter;
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// Objects that must update even in inactive grids without activating them
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TransportsContainer _transports;
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TransportsContainer::iterator _transportsUpdateIter;
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